Exploring Augmented Reality for Teaching Design for Additive Manufacturing

Gustavo Melo, Rohit Ravi, Lucas Jauer, J. Schleifenbaum
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Abstract

Additive Manufacturing (AM) has a great potential of disrupting product design and supply chains in many industries by means of its unique capabilities when compared to traditional manufacturing. A wide range of designers would like to take advantage of AM to improve their designs, but they need assistance in learning and breaking out of their conventional manufacturing mindset in the early phases of the design process. Therefore, this study explores the use of Augmented Reality (AR) to enhance the learning experience of the existing Design Heuristics for Additive Manufacturing using Design for Additive Manufacturing (DfAM) cards. In this study, we propose a modification of DfAM cards to include AR markers into the existing card design and hence provide a comprehensive visualization along with the information about heuristics and examples on the DfAM cards. This helps the user to understand the real-world structure of the final printed product before it is printed. The cross-platform game engine Unity is used for developing the AR models for this research. We also investigate the advantages that AR can provide as a visual interface. An expert review is conducted to obtain development feedback and a trial training session with students is carried out. The student evaluated positively the use of the AR app in their DfAM lecture and exercise.
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探索增强现实技术在增材制造设计教学中的应用
与传统制造相比,增材制造(AM)凭借其独特的能力,在许多行业中具有颠覆产品设计和供应链的巨大潜力。许多设计师都希望利用增材制造来改进他们的设计,但在设计过程的早期阶段,他们需要在学习和打破传统制造思维方面的帮助。因此,本研究探索了使用增强现实(AR)来增强现有的增材制造设计启发式(DfAM)卡的学习经验。在本研究中,我们提出对DfAM卡片进行修改,将AR标记包含到现有卡片设计中,从而提供全面的可视化以及关于DfAM卡片上的启发式和示例的信息。这有助于用户在打印之前了解最终打印产品的真实结构。本研究使用跨平台游戏引擎Unity开发AR模型。我们还研究了AR作为视觉界面可以提供的优势。进行专家评审以获得发展反馈,并与学生进行试训。学生们积极评价了AR应用在他们的DfAM讲座和练习中的使用。
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