Real-time image-based animation using morphing with human skeletal tracking

Wataru Naya, Kazuya Fukumoto, Tsuyoshi Yamamoto, Y. Dobashi
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Abstract

We propose a real-time image-based animation technique for virtual fitting applications. Our method uses key image finding from a database which uses skeletal data as a search key, and then create in-between images by using image morphing. Comparing to conventional method using 3DCG rendering, our method achieves higher frame rate and realistic textile representation. Unlike [1], data size and search time are reduced with database optimization.
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实时图像动画使用变形与人体骨骼跟踪
我们提出了一种基于实时图像的虚拟试衣动画技术。我们的方法使用从使用骨骼数据作为搜索键的数据库中查找关键图像,然后使用图像变形创建中间图像。与传统的3DCG渲染方法相比,我们的方法实现了更高的帧率和逼真的纺织品表现。与[1]不同,数据库优化减少了数据大小和搜索时间。
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