{"title":"Immersive and non-immersive virtual reality system to learn relative motion concepts","authors":"M. Kozhevnikov, J. Gurlitt","doi":"10.1109/IEDEC.2013.6526781","DOIUrl":null,"url":null,"abstract":"The focus of the current study is to understand the strength and limits of immersive virtual environments as a new media for learning and teaching relative motion concepts. Our results show that while training in both Immersive Virtual Environment (IVE) and Desktop (non-immersive) Virtual Environment (DVE) resulted in a significant improvement on relative motion problem solving test in general, the IVE group performed significantly better than the DVE group on solving two-dimensional relative motion problems after training in the simulations. This result supports our hypothesis that egocentric encoding of the scene in IVE (where the learner constitutes a part of a scene being immersed in it) as compared to allocentric encoding on a computer screen in DVI (where the earner is looking on the scene from “outside”) is beneficial for studying two-dimensional problems.","PeriodicalId":273456,"journal":{"name":"2013 3rd Interdisciplinary Engineering Design Education Conference","volume":"47 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-03-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 3rd Interdisciplinary Engineering Design Education Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IEDEC.2013.6526781","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8
Abstract
The focus of the current study is to understand the strength and limits of immersive virtual environments as a new media for learning and teaching relative motion concepts. Our results show that while training in both Immersive Virtual Environment (IVE) and Desktop (non-immersive) Virtual Environment (DVE) resulted in a significant improvement on relative motion problem solving test in general, the IVE group performed significantly better than the DVE group on solving two-dimensional relative motion problems after training in the simulations. This result supports our hypothesis that egocentric encoding of the scene in IVE (where the learner constitutes a part of a scene being immersed in it) as compared to allocentric encoding on a computer screen in DVI (where the earner is looking on the scene from “outside”) is beneficial for studying two-dimensional problems.