Immersive and non-immersive virtual reality system to learn relative motion concepts

M. Kozhevnikov, J. Gurlitt
{"title":"Immersive and non-immersive virtual reality system to learn relative motion concepts","authors":"M. Kozhevnikov, J. Gurlitt","doi":"10.1109/IEDEC.2013.6526781","DOIUrl":null,"url":null,"abstract":"The focus of the current study is to understand the strength and limits of immersive virtual environments as a new media for learning and teaching relative motion concepts. Our results show that while training in both Immersive Virtual Environment (IVE) and Desktop (non-immersive) Virtual Environment (DVE) resulted in a significant improvement on relative motion problem solving test in general, the IVE group performed significantly better than the DVE group on solving two-dimensional relative motion problems after training in the simulations. This result supports our hypothesis that egocentric encoding of the scene in IVE (where the learner constitutes a part of a scene being immersed in it) as compared to allocentric encoding on a computer screen in DVI (where the earner is looking on the scene from “outside”) is beneficial for studying two-dimensional problems.","PeriodicalId":273456,"journal":{"name":"2013 3rd Interdisciplinary Engineering Design Education Conference","volume":"47 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-03-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 3rd Interdisciplinary Engineering Design Education Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IEDEC.2013.6526781","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8

Abstract

The focus of the current study is to understand the strength and limits of immersive virtual environments as a new media for learning and teaching relative motion concepts. Our results show that while training in both Immersive Virtual Environment (IVE) and Desktop (non-immersive) Virtual Environment (DVE) resulted in a significant improvement on relative motion problem solving test in general, the IVE group performed significantly better than the DVE group on solving two-dimensional relative motion problems after training in the simulations. This result supports our hypothesis that egocentric encoding of the scene in IVE (where the learner constitutes a part of a scene being immersed in it) as compared to allocentric encoding on a computer screen in DVI (where the earner is looking on the scene from “outside”) is beneficial for studying two-dimensional problems.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
沉浸式和非沉浸式虚拟现实系统学习相对运动的概念
当前研究的重点是了解沉浸式虚拟环境作为学习和教授相对运动概念的新媒体的优势和局限性。我们的研究结果表明,虽然在沉浸式虚拟环境(IVE)和桌面(非沉浸式)虚拟环境(DVE)中进行训练,总体上导致了相对运动问题解决测试的显著改善,但在模拟训练后,IVE组在解决二维相对运动问题上的表现明显优于DVE组。这一结果支持了我们的假设,即IVE中以自我为中心的场景编码(学习者构成沉浸其中的场景的一部分)与DVI中计算机屏幕上的非中心编码(学习者从“外部”看场景)相比,有利于研究二维问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Hands-On Teaching of Software and Web Applications Security Object Oriented Design through game development in XNA Fun based education for ages from 3 to 100: Lighting the candle of learning passion Low power design flow based on Unified Power Format and Synopsys tool chain A project-based interdisciplinary program in sustainable energy
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1