A proximity-based dynamic path shortening scheme for ubiquitous ad hoc networks

M. Saito, H. Aida, Y. Tobe, H. Tokuda
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引用次数: 15

Abstract

This paper describes the design, implementation, and evaluation of a proximity-based dynamic path shortening scheme, called DPS. In DPS, active route paths adapt dynamically to node mobility based on the "local" link quality estimation at each own node, without exchanging periodic control packets such as Hello packets. Each node monitors its own local link quality only when receiving packets and estimates whether to enter the "proximity "of the neighbor node to shorten active paths in a distributed manner. Simulation results of DPS in several scenarios of various node mobility and traffic flows reveal that adding DPS to DSR and AODV (conventional prominent on-demand ad hoc routing protocols) significantly reduces the end-to-end packet latency up to 50-percent and also the number of routing packets up to 70-percent over DSR, particularly in heavy traffic cases. We also demonstrate the more simulation results obtained by using our two novel mobility models which generate realistic node mobility: random orientation mobility and random escape mobility models. Finally, simple performance experiments using DPS implementation on FreeBSD OS demonstrate that DPS shortens active routes in the order of milliseconds (about 5 ms).
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泛在自组网中基于邻近度的动态路径缩短方案
本文描述了一种基于邻近度的动态路径缩短方案(DPS)的设计、实现和评价。在DPS中,主动路由路径根据每个节点的“本地”链路质量估计动态适应节点移动,而不需要交换Hello报文等周期性控制报文。每个节点只有在接收到数据包时才监控自己的本地链路质量,并估计是否进入邻居节点的“邻近”,以分布式的方式缩短活动路径。DPS在各种节点移动和流量流的几种场景中的模拟结果表明,将DPS添加到DSR和AODV(传统的突出的按需自组织路由协议)中可以显着减少端到端数据包延迟高达50%,并且路由数据包数量高达70%,特别是在大流量情况下。我们还展示了两种新颖的移动模型:随机方向移动模型和随机逃逸移动模型所获得的仿真结果。最后,在FreeBSD操作系统上使用DPS实现的简单性能实验表明,DPS缩短活动路由的时间以毫秒为单位(约5毫秒)。
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