Texturing through constructive modeling

B. Schmitt, C. Schlick, A. Pasko, V. Adzhiev
{"title":"Texturing through constructive modeling","authors":"B. Schmitt, C. Schlick, A. Pasko, V. Adzhiev","doi":"10.1109/SCCG.2001.945354","DOIUrl":null,"url":null,"abstract":"The concept of solid texturing is extended in two directions: constructive modeling of space partitions for texturing and modeling of multi-dimensional textured objects called hypervolumes. A hypervolume is considered as a point set with attributes of both physical (density, temperature, etc.) and photometric (color, transparency, diffuse and specular reflections, etc.) nature. The point-set geometry and attributes are modeled independently using real-valued scalar functions of several variables. Each real-valued function defining the geometry or an attribute is evaluated in the given point by a procedure traversing a constructive tree structure with primitives in the leaves and operations in the nodes of the tree. This approach provides a framework for the modeling, texturing and visualization of 3D solids and time-dependent and multi-dimensional objects in a completely uniform manner. We introduced a special modeling language and implemented software tools supporting the proposed approach. The concept of constructive hypervolume textures is independent of the geometric representation. We provide examples of textured functional representation (F-Rep) and boundary representation (B-Rep) objects as illustrations.","PeriodicalId":331436,"journal":{"name":"Proceedings Spring Conference on Computer Graphics","volume":"76 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-04-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Spring Conference on Computer Graphics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SCCG.2001.945354","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The concept of solid texturing is extended in two directions: constructive modeling of space partitions for texturing and modeling of multi-dimensional textured objects called hypervolumes. A hypervolume is considered as a point set with attributes of both physical (density, temperature, etc.) and photometric (color, transparency, diffuse and specular reflections, etc.) nature. The point-set geometry and attributes are modeled independently using real-valued scalar functions of several variables. Each real-valued function defining the geometry or an attribute is evaluated in the given point by a procedure traversing a constructive tree structure with primitives in the leaves and operations in the nodes of the tree. This approach provides a framework for the modeling, texturing and visualization of 3D solids and time-dependent and multi-dimensional objects in a completely uniform manner. We introduced a special modeling language and implemented software tools supporting the proposed approach. The concept of constructive hypervolume textures is independent of the geometric representation. We provide examples of textured functional representation (F-Rep) and boundary representation (B-Rep) objects as illustrations.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
纹理通过建设性的建模
实体纹理的概念在两个方向上得到扩展:用于纹理的空间分区的构造建模和称为hypervolumes的多维纹理对象的建模。hypervolume被认为是具有物理属性(密度、温度等)和光度属性(颜色、透明度、漫反射和镜面反射等)的点集。采用多变量实值标量函数对点集几何和属性进行独立建模。定义几何或属性的每个实值函数在给定点上通过遍历构造树结构的过程求值,该构造树结构的原语位于叶子中,操作位于树的节点中。该方法以完全统一的方式为3D实体和时间相关的多维对象的建模,纹理和可视化提供了一个框架。我们引入了一种特殊的建模语言,并实现了支持所提出方法的软件工具。构造超大体积纹理的概念独立于几何表示。我们提供了纹理功能表示(F-Rep)和边界表示(B-Rep)对象的示例作为说明。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Some new challenging research topics in human animation High precision non-binary voxelization of geometric objects View-dependent information theory quality measures for pixel sampling and scene discretization in flatland A colour reindexing algorithm for lossless compression of digital images Parallel triangular mesh decimation without sorting
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1