Towards a virtual environment for capturing behavior in cultural crowds

Divesh Lala, Sutasinee Thovutikul, T. Nishida
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引用次数: 26

Abstract

Cultural behavior is an area of research that can allow us to further cross-cultural understanding, and is now starting to integrate itself within the field of information technology. One domain that expresses these behaviors is inside a crowd, however the analysis of micro-level crowd behavior is impractical in a real-world setting as passive observation has limitations on understanding true behavior. By using a virtual environment to simulate a crowd situation, measuring an individual's in-crowd behavior becomes feasible. This paper introduces the development of a virtual environment which enables the creation of different types of cultural crowds with which the user may interact. The parameterization of the crowds is based on the famous cultural dimensions put forward by Hofstede. One of the cultural dimensions, individualism/collectivism, was mapped to agent characteristics during a series of simulations and it was found that two distinct types of crowd could be generated. For the dimensions have not yet been examined, the proposed environment provides an ideal opportunity to address this gap in the research as well as becoming a tool with which other types of experimentation can be performed.
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朝着一个虚拟的环境来捕捉文化人群的行为
文化行为是一个可以让我们进一步跨文化理解的研究领域,现在开始融入信息技术领域。表达这些行为的一个领域是群体内部,然而,在现实世界中,分析微观层面的群体行为是不切实际的,因为被动观察对理解真实行为有限制。通过使用虚拟环境来模拟人群情境,测量个体在人群中的行为变得可行。本文介绍了一种虚拟环境的开发,它可以创建不同类型的文化人群,用户可以与之交互。群体的参数化是基于Hofstede提出的著名的文化维度。在一系列的模拟中,将文化维度中的个人主义/集体主义映射到agent特征中,发现可以生成两种不同类型的人群。由于尚未对这些维度进行检查,所提出的环境提供了一个理想的机会来解决研究中的这一差距,并成为可以进行其他类型实验的工具。
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