BILDU: Compile, Unify, Wrap, and Share Digital Learning Resources

O. Casquero, Javier Portillo, M. Benito, Jesús Romo
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引用次数: 4

Abstract

Introduction The reuse of existing learning materials is an important topic in current research (Zimmermann, Meyer, Rensing, & Steinmetz, 2007) where learning objects play an essential role. One of the problems that must be overcome for the normalization of learning objects utilization is the difficulty of finding them (Bates, 2005). Obviously, search engines can solve the problem of seeking and retrieving learning objects, but there is a lack of suitable search engines in this field. Nowadays, the use of search engines has widely contributed to the success of new learning processes, e.g. thanks to search engines users can carry out their own personal research to collect learning materials. But, despite the Internet providing an inexhaustible amount of learning materials, the shortage of learning objects within all the learning resources available on the Internet hampers the effectiveness of learning object search (Taibi, Gentile, & Seta, 2005). Concepts of learning object and learning resource should be distinguished. For the purposes of this paper, we define learning object as an independent digital resource packaged in accordance with the rules set by any of the international standards (e.g. SCORM, IMS, or LOM), while we define learning resource as any digital content that could be used for educational purposes (e.g. bibliographic references, research papers, book chapters, multimedia material, and learning objects). Figure 1 represents the percentage of each learning material type in the repositories indexed by OpenDOAR (http://www.opendoar.org). The chart shows that only 13% of all the learning resources are learning objects ("Content Types," 2007). Therefore, it can be assumed that learning objects are a small part of learning resources. As learning objects are based on learning resources, we think that the improvement in the search of learning resources is a prerequisite to facilitate the creation and reuse of learning objects (Portillo, Romo, Benito, & Casquero, 2007). However, when trying to find learning resources, current search engines have the following limitations: * Great amount of non-meaningful results. It requires some time to filter which digital resources really relate to learning resources; i.e. the number of results is not indicative of quality, e.g. a broad Google search delivers a very large number of resources of low value, whereas an Ovid search (http://www.ovid.com), while only returning one result, can point to a resource of very high quality. * Lack of specific indexes for learning resource repositories. There are a great number of information sources related to e-learning on the Internet, and it is necessary to assess the quality and reliability of the material they contain. * Need for more advanced user interfaces to launch searches and present results. The traditional text box where keywords are typed and the usual list of hits returned by a search engine should be enhanced. With respect to queries, the use of a more advanced syntax does not always help to reduce the large number of returned results. Regarding the list of results, ranking mechanisms try to sort them and show best matches first, but this notion of relevancy is typically a score computed out of elements (e.g. number of occurrences of a keyword, proximity of keywords, etc.) that do not necessarily represent user preferences (Abel, Herder, Karger, Olmedilla, & Siberski, 2007). Besides, there is not usually information about relations among different results. * Shortage of social networking services. Search engines do not facilitate collaboration between people with similar interests. This paper focuses on the whole set of learning resources, rather than on the subset of learning objects, and explores solutions to enhance access to digital resources that are likely to be used as learning resources by various communities. …
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BILDU:数字化学习资源的编译、统一、封装、共享
现有学习材料的再利用是当前研究的一个重要课题(Zimmermann, Meyer, Rensing, & Steinmetz, 2007),其中学习对象起着至关重要的作用。学习对象使用正常化必须克服的问题之一是难以找到它们(Bates, 2005)。显然,搜索引擎可以解决学习对象的搜索和检索问题,但在这一领域缺乏合适的搜索引擎。如今,搜索引擎的使用广泛地促进了新的学习过程的成功,例如,由于搜索引擎,用户可以进行自己的个人研究来收集学习资料。但是,尽管互联网提供了取之不尽的学习材料,但在互联网上所有可用的学习资源中,学习对象的短缺阻碍了学习对象搜索的有效性(Taibi, Gentile, & Seta, 2005)。要区分学习对象和学习资源的概念。为了本文的目的,我们将学习对象定义为按照任何国际标准(如SCORM、IMS或LOM)设置的规则进行包装的独立数字资源,而我们将学习资源定义为可用于教育目的的任何数字内容(如书目参考文献、研究论文、书籍章节、多媒体材料和学习对象)。图1表示了OpenDOAR索引的存储库中每种学习材料类型的百分比(http://www.opendoar.org)。图表显示,只有13%的学习资源是学习对象(“内容类型”,2007)。因此,可以认为学习对象是学习资源的一小部分。由于学习对象是以学习资源为基础的,我们认为学习资源搜索能力的提高是促进学习对象创建和重用的先决条件(Portillo, Romo, Benito, & Casquero, 2007)。然而,在寻找学习资源时,目前的搜索引擎存在以下局限性:*大量无意义的结果。需要一些时间来筛选哪些数字资源真正与学习资源相关;也就是说,结果的数量并不代表质量,例如,广泛的Google搜索提供了非常大量的低价值资源,而Ovid搜索(http://www.ovid.com)虽然只返回一个结果,但可以指向非常高质量的资源。*学习资源库缺乏具体的索引。互联网上有大量与电子学习相关的信息来源,有必要评估它们所包含的材料的质量和可靠性。*需要更高级的用户界面来启动搜索和显示结果。键入关键字的传统文本框和搜索引擎返回的通常的点击列表应该得到增强。对于查询,使用更高级的语法并不总是有助于减少返回的大量结果。关于结果列表,排名机制尝试对它们进行排序并首先显示最佳匹配,但这种相关性概念通常是根据元素(例如关键字的出现次数,关键字的接近度等)计算的分数,这些元素不一定代表用户偏好(Abel, Herder, Karger, Olmedilla, & Siberski, 2007)。此外,通常没有关于不同结果之间关系的信息。*缺乏社交网络服务。搜索引擎不能促进有着相似兴趣的人之间的合作。本文关注的是整个学习资源集合,而不是学习对象的子集,并探索了提高各种社区可能用作学习资源的数字资源访问的解决方案。…
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