A natural and effective calibration of the CyberGlove

S. Partipilo, F. Felice, F. Renna, G. Attolico, A. Distante
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引用次数: 2

Abstract

This work addresses the calibration of the CyberGlove, a device which provides information about the position and attitude in space of all the components of the user hand in a haptic system for the fruition of digital 3D contents by blind people. A realistic haptic interaction requires a reliable detection of user movements and a good calibration of the device to account for size and articulation capability of the specific hand. At the same time the application of interest calls for a calibration procedure that should be executable in a natural and straightforward way by every user. The two methods provided by the CyberGlove software are not suitable for these purposes: one is very simple and fast but produces quite imprecise results while the other is effective and accurate but involves a complex and cumbersome trial-and-error process not suited for general users. The proposed method aims to reach satisfactory results using a intuitive and simple approach. The user is asked to assume with his hand several pre-defined poses, each supplying the sensors output associated to known joints’ angles. Combining these data with the constraints derived by the anatomical structure of the hand it is possible to evaluate the values of the two parameters, gain and offset, that drive the digitalization of the sensor output. This process, in spite of its simplicity, has provided satisfactory results in several experimental sessions, enabling a realistic and reliable mirroring of user movements in the virtual space. “
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一个自然和有效的校准电子手套
这项工作解决了CyberGlove的校准问题,CyberGlove是一种在触觉系统中提供用户手部所有组件在空间中的位置和姿态信息的设备,用于盲人实现数字3D内容。真实的触觉交互需要可靠的用户运动检测和设备的良好校准,以考虑特定手的大小和发音能力。同时,所关注的应用需要一个校准程序,该程序应由每个用户以自然和直接的方式执行。CyberGlove软件提供的两种方法不适合这些目的:一种非常简单和快速,但产生的结果相当不精确,而另一种有效和准确,但涉及复杂和繁琐的试错过程,不适合一般用户。所提出的方法旨在通过直观和简单的方法获得令人满意的结果。用户被要求用他的手假设几个预先定义的姿势,每个姿势提供与已知关节角度相关的传感器输出。将这些数据与手部解剖结构的约束相结合,可以评估驱动传感器输出数字化的两个参数,增益和偏移的值。这一过程尽管简单,但在几次实验中提供了令人满意的结果,使虚拟空间中用户运动的真实可靠的镜像成为可能。”
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