Training of Drone Pilots through Virtual Reality Environments under the Gamification Approach in a University Context

IxD&A Pub Date : 2021-09-10 DOI:10.55612/s-5002-049-004
Héctor Cardona Reyes, Cristian Trujillo-Espinoza, Carlos Arevalo-Mercado, J. M. Arteaga
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引用次数: 2

Abstract

Drones have been characterized by their diverse applications in the fields of industry. Nowadays, their use in the context of education is becoming more and more frequent and their popularity has increased due to their affordable cost, variety according to the needs of each user. This implies that users with different capabilities, social and educational contexts need to acquire the necessary skills to pilot drones safely, considering the type of task to be performed and the specific drone. Taking into account these aspects, a gamification approach allows young people to work on their skills to solve real problems under a game mechanic in order to obtain better results. In urban environments, training with a real drone involves physical risks. Therefore, learning to fly drones through virtual reality environments can bring additional advantages, since it is not necessary to have a physical device and can be a fun alternative for learning and acquiring skills. For the creation of these virtual environments, it is important the collaborative work of various stakeholders, from software designers, experts in the handling of drones, and educators in order to provide environments focused on the needs of the user. This work presents design elements under a proposed model for the production of virtual reality environments focused on teaching drone piloting in simulated and real scenarios. The results obtained with the test cases of the proposed environments in a sample of higher education students are presented and the user experience is analyzed for further improvement.
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基于游戏化方法的虚拟现实环境下的无人机驾驶员培训
无人机的特点是在工业领域的应用多样化。如今,它们在教育背景下的使用越来越频繁,由于其价格实惠,根据每个用户的需求多样化,它们的受欢迎程度也有所增加。这意味着具有不同能力,社会和教育背景的用户需要获得必要的技能,以安全地驾驶无人机,考虑到要执行的任务类型和特定的无人机。考虑到这些方面,游戏化方法允许年轻人在游戏机制下练习解决实际问题的技能,以获得更好的结果。在城市环境中,使用真正的无人机进行训练涉及身体风险。因此,通过虚拟现实环境学习驾驶无人机可以带来额外的优势,因为它不需要拥有物理设备,可以成为学习和获得技能的有趣替代方案。对于这些虚拟环境的创建,重要的是各种利益相关者的协同工作,从软件设计师、无人机处理专家和教育工作者,以提供专注于用户需求的环境。这项工作提出了一个拟议模型下的设计元素,用于生产虚拟现实环境,重点是在模拟和真实场景中教授无人机驾驶。给出了在高等教育学生样本中使用所提出的环境的测试用例获得的结果,并对用户体验进行了分析,以进一步改进。
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