{"title":"Real-time 3D skeletonisation in computer vision-based human pose estimation using GPGPU","authors":"R. Bakken, Lars Moland Eliassen","doi":"10.1109/IPTA.2012.6469538","DOIUrl":null,"url":null,"abstract":"Human pose estimation is the process of approximating the configuration of the body's underlying skeletal articulation in one or more frames. The curve-skeleton of an object is a line-like representation that preserves topology and geometrical information. Finding the curve-skeleton of a volume corresponding to the person is a good starting point for approximating the underlying skeletal structure. In this paper a GPU implementation of a fully parallel thinning algorithm based on the critical kernels framework is presented. The algorithm is compared to another state-of-the-art thinning method, and while it is demonstrated that both achieve real-time frame rates, the proposed algorithm yields superior accuracy and robustness when used in a pose estimation context. The GPU implementation is > 8× faster than a sequential version, and the positions of the four extremities are estimated with rms error ~6 cm and ~98 % of frames correctly labelled.","PeriodicalId":267290,"journal":{"name":"2012 3rd International Conference on Image Processing Theory, Tools and Applications (IPTA)","volume":"20 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 3rd International Conference on Image Processing Theory, Tools and Applications (IPTA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IPTA.2012.6469538","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
Human pose estimation is the process of approximating the configuration of the body's underlying skeletal articulation in one or more frames. The curve-skeleton of an object is a line-like representation that preserves topology and geometrical information. Finding the curve-skeleton of a volume corresponding to the person is a good starting point for approximating the underlying skeletal structure. In this paper a GPU implementation of a fully parallel thinning algorithm based on the critical kernels framework is presented. The algorithm is compared to another state-of-the-art thinning method, and while it is demonstrated that both achieve real-time frame rates, the proposed algorithm yields superior accuracy and robustness when used in a pose estimation context. The GPU implementation is > 8× faster than a sequential version, and the positions of the four extremities are estimated with rms error ~6 cm and ~98 % of frames correctly labelled.