Screen-Space Ambient Occlusion through Summed-Area Tables

M. Slomp, Toru Tamaki, K. Kaneda
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引用次数: 5

Abstract

There is an increasing demand for high quality real time graphics nowadays. Shadows play an important role to the realism of computer-generated images, enhancing depth, curvature and localization senses. Due to their global nature, shadows introduce overwhelming complexity to rendering algorithms. Recently, screen-space ambient occlusion techniques started to flourish, and are now the de facto standard for real-time dynamic shadow synthesis. A few issues remain, though, such as the sampling quality and noise artifacts. The contributions of this work are two-folded: a variation of screen-space ambient occlusion that uses Summed-Area Tables, yielding to satisfactory results yet performing better than previous attempts, and serves as a new application to the arsenal of Summed-Area Tables.
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通过求和区域表的屏幕空间环境遮挡
如今,人们对高质量实时图形的需求越来越大。阴影对计算机生成的图像的真实感起着重要的作用,增强了深度、曲率和定位感。由于它们的全局性,阴影给渲染算法带来了压倒性的复杂性。最近,屏幕空间环境遮挡技术开始蓬勃发展,现在是实时动态阴影合成的事实上的标准。但是,仍然存在一些问题,例如采样质量和噪声伪影。这项工作的贡献是双重的:一种使用求和面积表的屏幕空间环境遮挡的变化,产生了令人满意的结果,但比以前的尝试表现得更好,并作为求和面积表库的新应用。
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