{"title":"Screen-Space Ambient Occlusion through Summed-Area Tables","authors":"M. Slomp, Toru Tamaki, K. Kaneda","doi":"10.1109/IC-NC.2010.18","DOIUrl":null,"url":null,"abstract":"There is an increasing demand for high quality real time graphics nowadays. Shadows play an important role to the realism of computer-generated images, enhancing depth, curvature and localization senses. Due to their global nature, shadows introduce overwhelming complexity to rendering algorithms. Recently, screen-space ambient occlusion techniques started to flourish, and are now the de facto standard for real-time dynamic shadow synthesis. A few issues remain, though, such as the sampling quality and noise artifacts. The contributions of this work are two-folded: a variation of screen-space ambient occlusion that uses Summed-Area Tables, yielding to satisfactory results yet performing better than previous attempts, and serves as a new application to the arsenal of Summed-Area Tables.","PeriodicalId":375145,"journal":{"name":"2010 First International Conference on Networking and Computing","volume":"66 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 First International Conference on Networking and Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IC-NC.2010.18","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
There is an increasing demand for high quality real time graphics nowadays. Shadows play an important role to the realism of computer-generated images, enhancing depth, curvature and localization senses. Due to their global nature, shadows introduce overwhelming complexity to rendering algorithms. Recently, screen-space ambient occlusion techniques started to flourish, and are now the de facto standard for real-time dynamic shadow synthesis. A few issues remain, though, such as the sampling quality and noise artifacts. The contributions of this work are two-folded: a variation of screen-space ambient occlusion that uses Summed-Area Tables, yielding to satisfactory results yet performing better than previous attempts, and serves as a new application to the arsenal of Summed-Area Tables.