Social Networks during Software Ecosystems’ Death

P. Arantes, Felipe Soupinski, A. Fontão
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Abstract

Software Ecosystems (SECO) depend on platforms that serve as environments for developers’ interaction. The SECO may die when the organization that owns the platform does not support the synergy between organizational goals and developers’ expectations. The death results in the suspension of vital activities, such as code development and maintenance, impacting developers who lose work, learning, and experience gained. On the other hand, the responsible corporation loses resources invested in SECO. These signs indicate a SECO death is an important event for the community and should be analyzed. This paper reports a GitHub (GH) study focusing on three web SECOs: AngularJS, PhantomJS, and MomentJS. We analyze metrics based on developer community engagement and collaboration to understand what happens in these SECOs before, during, and after the platform’s death. From the search questions, we found some directions: Users’ recruitment and permanence: Without management and engagement, communities get out of SECOS a few years after your entry, so methods to control and organize the community are needed. Community relationships: The community needs engagement to strengthen and maintain your relationships. Some types of programs are useful methods to engage and encourage users to collaborate between them.
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软件生态系统死亡期间的社交网络
软件生态系统(SECO)依赖于作为开发人员交互环境的平台。当拥有平台的组织不支持组织目标和开发人员期望之间的协同作用时,SECO可能会死亡。死亡导致重要活动(如代码开发和维护)暂停,影响开发人员失去工作、学习和获得的经验。另一方面,负责任的公司失去了投资于SECO的资源。这些迹象表明,SECO死亡对社区来说是一个重要事件,应该进行分析。本文报告了GitHub (GH)对三个web seco的研究:AngularJS, PhantomJS和MomentJS。我们分析了基于开发者社区参与和协作的指标,以了解这些seco在平台死亡之前、期间和之后发生了什么。从搜索问题中,我们发现了一些方向:用户的招募和永久性:如果没有管理和参与,社区在你进入SECOS几年后就会退出,所以需要对社区进行控制和组织的方法。社区关系:社区需要参与来加强和维持你的关系。某些类型的程序是吸引和鼓励用户在它们之间进行协作的有用方法。
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