Design and Evaluation of a Web-Based Game for Children to Visit the National Museum of Iran

Seyedehyasamin Salamat, Maryam Khalili
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Abstract

Museums play an important role in community's education. They bring people to the world of history and culture with their contents. There are several museums in Iran, but most of them don't have any specific program for kids and teenagers. This paper aims to present a study on the website of National Museum of Iran, more specifically; the focus is given on the use of a web-based game to invite young visitors during exhibition navigation and exploration of museum's cultural and educational content. The Iranian high school's curriculum in the field of the history of Islamic era is also studied in this paper to empower the educational influence of this game. Major analysis criteria and review findings include game goals, purpose of use, scope, user acceptance/interest and educational effectiveness. After reviewing the literature publications, it was found that most solutions were game-based and that had educational benefits on offer. The present study follows the Fogg's behavior framework and different design thinking tools as the qualitative tools for creation. This phase is done with the cooperation of forty students. In this paper, a web-based game is presented, which has been developed for enhancing the learning experience of teenagers. Its goal is to serve as a complement material for classes; also it can be used independently. It provides the students with many ways for acquiring information about their creations. Through the use of the game, the students gain easily new knowledge, since they have to search for it, understand different ancient manufacturing techniques and motifs from the Persian pottery making and use it to produce virtually different wares. The game can be played by many users simultaneously. These original works sent to the museum's website exhibition, create some kind of enthusiasm to visit this website. It also gives the opportunity to the other visitors to watch these creations as spectators. A usability test about an overall usefulness and educational effectiveness of this game is done with nine participants who mostly appreciate it and manifested some interests to play with it as a motivational tool for visiting the museum's website.
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儿童参观伊朗国家博物馆网页游戏的设计与评估
博物馆在社区教育中发挥着重要作用。它们把人们带进了历史和文化的世界。伊朗有几家博物馆,但大多数都没有针对儿童和青少年的特别项目。本文旨在对伊朗国家博物馆的网站进行更具体的研究;展览的重点是利用网络游戏来邀请年轻的参观者在展览的导航和探索博物馆的文化和教育内容。本文还对伊朗高中的伊斯兰时代历史课程进行了研究,以增强这款游戏的教育影响力。主要的分析标准和审查结果包括游戏目标、使用目的、范围、用户接受/兴趣和教育有效性。在回顾文献出版物后,我们发现大多数解决方案都是基于游戏的,并且具有教育意义。本研究以Fogg的行为框架和不同的设计思维工具作为定性的创作工具。这一阶段是由40名学生合作完成的。本文介绍了一款为提高青少年学习体验而开发的网络游戏。它的目标是作为课堂的补充材料;也可以独立使用。它为学生提供了许多获取他们的创作信息的途径。通过游戏的使用,学生们很容易获得新的知识,因为他们必须寻找它,了解不同的古代制造技术和波斯陶器制作的图案,并用它来生产几乎不同的商品。这款游戏可以让许多用户同时玩。这些原创作品送到博物馆的网站上展出,产生了某种访问这个网站的热情。这也给了其他游客作为观众观看这些创作的机会。我们对这款游戏的总体有用性和教育效果进行了可用性测试,共有9名参与者,他们大多很欣赏这款游戏,并表现出一些兴趣,将其作为访问博物馆网站的激励工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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