Adaptive deadlock-free worm-hole routing in hypercubes

L. Gravano, G. Pifarré, Gustavo Denicolay, J. Sanz
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引用次数: 13

Abstract

Two new algorithms for worm-hole routing in the hypercube are presented. The first hypercube algorithm is adaptive, but non-minimal in the sense that some derouting is permitted. Then another deadlock-free adaptive worm-hole based routing algorithm for the hypercube interconnection is presented which is minimal. Finally some well-known worm-hole algorithms for the hypercube were evaluated together with the new ones on a hypercube of 2/sup 10/ nodes. One oblivious algorithm, the Dimension-Order, or E-Cube routing algorithm (W. Dally, C. Seitz, 1987) was tried. In addition, three partially adaptive algorithms were considered: the Hanging algorithm (Y. Birk, P. Gibbons, D. Soroker, J. Sanz, 1989 and S. Konstantinidou, 1990), the Zenith algorithm (S. Konstantinidou, 1990), and the Hanging-Order algorithm (G.-M. Chia, S. Chalasani, C.S. Raghavendra, 1991). Finally, a fully adaptive minimal algorithm presented independently by L. Gravano, G. Pifarre, S.A. Felperin and J. Sanz (1991) and J. Duato was tried. This algorithm allows each message to choose adaptively among all the shortest paths from its source to its destination. Only four virtual channels per physical link are needed to achieve this. This technique is referred to as Fully. The results obtained show that the two new algorithms are good candidates as a choice for worm-hole routing in the hypercube network.<>
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超立方体中自适应无死锁虫孔路由
提出了超立方体中虫孔路由的两种新算法。第一种超立方体算法是自适应的,但在允许一些路由的意义上是非最小的。在此基础上,提出了另一种基于无死锁自适应虫洞的超立方体互连最小路由算法。最后,在2/sup / 10/节点的超立方体上对一些著名的虫洞算法和新的虫洞算法进行了评价。一种无关算法,维度顺序,或E-Cube路由算法(W. Dally, C. Seitz, 1987)进行了尝试。此外,还考虑了三种部分自适应算法:悬挂算法(Y. Birk, P. Gibbons, D. Soroker, J. Sanz, 1989和S. Konstantinidou, 1990), Zenith算法(S. Konstantinidou, 1990)和悬挂顺序算法(g . m .;Chia, S. Chalasani, C.S. Raghavendra, 1991)。最后,尝试了L. Gravano, G. Pifarre, sa . Felperin和J. Sanz(1991)以及J. Duato独立提出的全自适应最小算法。该算法允许每个消息自适应地选择从其源到目的地的所有最短路径。每个物理链路只需要四个虚拟通道就可以实现这一点。这种技术被称为full。结果表明,这两种算法都是超立方体网络中虫洞路由的理想选择。
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