Using a Serious Video Game to Support the Learning of Tree Traversals

Eréndira M. Jiménez-Hernández, José A. Jiménez-Murillo, M. A. Segura-Castruita, Ivonne González-Leal
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Abstract

This paper presents a piece of serious video game, denominated as Tree Legends with UnityChan, which has been developed with the objective of supporting the learning of Tree Traversals. This educational proposal increases the learners’ motivation by including gamification, through learning points that can be earned with each successfully completed mission. The serious video game was evaluated by means of a formal experiment, which was carried out with Discrete Mathematics students at a higher education institution in Mexico, where two groups were formed randomly: A control group, whose members attended classes and reinforced their knowledge in a traditional manner with a pencil and paper, and an experimental group, which learned receiving the same classes as the control group, but reinforcing what they had learned using the serious video game. The statistical results obtained indicate that the use of Tree Legends with UnityChan has a positive and motivating effect on learning and that a greater academic performance is achieved than when the traditional learning reinforcement method is applied.
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使用一个严肃的电子游戏来支持树遍历的学习
本文介绍了一款严肃的电子游戏,名为《Tree Legends》,由UnityChan开发,目的是支持学习树遍历。这个教育建议通过游戏化来提高学习者的动机,通过成功完成每个任务可以获得学习点数。这个严肃的电子游戏是通过一个正式的实验来评估的,这个实验是在墨西哥一所高等教育机构的离散数学专业的学生中进行的,他们随机分成两组:一个对照组,他们的成员参加课程,用传统的方式用铅笔和纸来巩固他们的知识,另一个实验组,他们学习和对照组一样的课程,但用严肃的电子游戏来巩固他们所学到的知识。统计结果表明,与UnityChan一起使用Tree Legends对学习有积极的激励作用,并且比使用传统的学习强化方法取得了更高的学习成绩。
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