Enhancement of a Gamified Situational Judgment Test Scoring System for Behavioral Assessment

Jérôme Hernandez, Mathieu Muratet, Matthis Pierotti, T. Carron
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Abstract

Computational psychometrics data and soft skills recognition have become prevalent means in personnel selection processes. Likewise, companies have shown a growing interest in using computational data and machine learning to predict employee behavior. With the aim to enhance selection strategies and applicant reactions simultaneously, the human resources population is researching and developing reliable and valid tools to fit the right person with the right job. In an innovative approach, gamified situational judgment tests have recently received positive results in behavior assessment in combining the acknowledged traditional situation judgment test approach with the advantages of gamification. To pursue previous work in the field and explore this new area of research, we proposed a novel approach to enhance the reliability and validity of gamified situational judgment test’s scoring system based on computational psychometrics data. Our approach has been tested and compared to the initial scoring system of an existing gamified situational judgment test intended to assess bank managers across four soft skills.
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行为评估游戏化情境判断测试评分系统的改进
计算心理测量数据和软技能识别已成为人员选拔过程中普遍采用的手段。同样,公司对使用计算数据和机器学习来预测员工行为也越来越感兴趣。为了同时提高选择策略和申请人的反应,人力资源部门正在研究和开发可靠有效的工具,以使合适的人适合合适的工作。在一种创新的方法中,游戏化情境判断测试将公认的传统情境判断测试方法与游戏化的优势相结合,最近在行为评估中取得了积极的成果。在此基础上,我们提出了一种基于计算心理测量数据的游戏化情景判断评分系统的信度和效度提高方法。我们的方法已经过测试,并与现有游戏化情景判断测试的初始评分系统进行了比较,该测试旨在评估银行经理的四项软技能。
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