Promoting Open Education Through Gamification in Higher Education: the OpenGame project

A. Holgado, F. García-Peñalvo, C. D. L. Higuera, A. Teixeira, U. Ehlers, James Brunton, F. Nascimbeni, N. Zea, D. Burgos
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引用次数: 8

Abstract

Open education enables the transformation of higher education institutions to increase access to and quality of education, which is directly connected with the fourth sustainable development goal defined by UNESCO. Despite the need for this transformation, higher education institutions face a barrier. Educators are resistant to embracing the use of OERs and OEPs. The OpenGame project aims to contribute to the uptake of open educational resources and open educational practices among educators in higher education in an innovative and motivating way through the development of a gamified and situated learning experience in open education. This work introduces the main characteristics of the project and describes the main results achieved during the first months of the project.
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通过高等教育的游戏化促进开放教育:OpenGame项目
开放教育使高等教育机构能够实现转型,从而增加接受教育的机会和提高教育质量,这与教科文组织确定的第四个可持续发展目标直接相关。尽管需要这种转变,但高等教育机构面临着一个障碍。教育工作者不愿意接受OERs和oep的使用。OpenGame项目旨在通过开发开放教育中的游戏化和情境化学习体验,以创新和激励的方式促进高等教育教育者对开放教育资源和开放教育实践的吸收。这项工作介绍了项目的主要特点,并描述了项目头几个月取得的主要成果。
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