P. Fraternali, G. Baroffio, C. Pasini, Luca Galli, I. Micheel, J. Novak, A. Rizzoli
{"title":"Integrating Real and Digital Games with Data Analytics for Water Consumption Behavioral Change: A Demo","authors":"P. Fraternali, G. Baroffio, C. Pasini, Luca Galli, I. Micheel, J. Novak, A. Rizzoli","doi":"10.1109/UCC.2015.68","DOIUrl":null,"url":null,"abstract":"The demo showcases the SmartH2O platform1, a system for water demand management based on an original mix of data analytics and behavioral science. SmartH2O collects consumption data from the automatic meter infrastructure of a (water) utility and allows customers access them in a Web portal, where they can see information about their actual and forecasted consumption, compare with the neighborhood, and obtain personalized water saving tips and leak alerts. Engagement is reinforced through a unique mix of in-app gamification techniques, digital educational games and real board games, which provide a rich set of behavior change stimuli to all household members. Lab tests show good acceptance and engagement by pilot users, deployment to a large set of consumers is scheduled shortly.","PeriodicalId":381279,"journal":{"name":"2015 IEEE/ACM 8th International Conference on Utility and Cloud Computing (UCC)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE/ACM 8th International Conference on Utility and Cloud Computing (UCC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/UCC.2015.68","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10
Abstract
The demo showcases the SmartH2O platform1, a system for water demand management based on an original mix of data analytics and behavioral science. SmartH2O collects consumption data from the automatic meter infrastructure of a (water) utility and allows customers access them in a Web portal, where they can see information about their actual and forecasted consumption, compare with the neighborhood, and obtain personalized water saving tips and leak alerts. Engagement is reinforced through a unique mix of in-app gamification techniques, digital educational games and real board games, which provide a rich set of behavior change stimuli to all household members. Lab tests show good acceptance and engagement by pilot users, deployment to a large set of consumers is scheduled shortly.