Integrating Real and Digital Games with Data Analytics for Water Consumption Behavioral Change: A Demo

P. Fraternali, G. Baroffio, C. Pasini, Luca Galli, I. Micheel, J. Novak, A. Rizzoli
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引用次数: 10

Abstract

The demo showcases the SmartH2O platform1, a system for water demand management based on an original mix of data analytics and behavioral science. SmartH2O collects consumption data from the automatic meter infrastructure of a (water) utility and allows customers access them in a Web portal, where they can see information about their actual and forecasted consumption, compare with the neighborhood, and obtain personalized water saving tips and leak alerts. Engagement is reinforced through a unique mix of in-app gamification techniques, digital educational games and real board games, which provide a rich set of behavior change stimuli to all household members. Lab tests show good acceptance and engagement by pilot users, deployment to a large set of consumers is scheduled shortly.
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将真实和数字游戏与水消费行为改变的数据分析相结合:演示
该演示展示了SmartH2O平台1,这是一个基于数据分析和行为科学的原始混合的水需求管理系统。SmartH2O从(水)公用事业公司的自动仪表基础设施收集消费数据,并允许客户通过门户网站访问这些数据,在那里他们可以看到他们实际和预测的消费信息,与邻居进行比较,并获得个性化的节水提示和泄漏警报。通过应用内游戏化技术、数字教育游戏和真正的桌面游戏的独特组合,为所有家庭成员提供了丰富的行为改变刺激,从而增强了用户粘性。实验室测试显示,试点用户接受度和参与度很高,很快就会部署到大量用户中。
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