{"title":"Understanding Design Experience in Virtual Reality for Interior Design Process","authors":"Hwan Kim, Kyung Hoon Hyun","doi":"10.52842/conf.caadria.2022.1.059","DOIUrl":null,"url":null,"abstract":". Virtual reality (VR) can enhance users' spatial perception by enabling spatial design activities. Conversely, the VR environment provides more visual information for the user to process than the desktop environment, resulting in a low efficiency of the design process. This study aims to verify whether VR can have a distinctive influence on the spatial design experience compared to the desktop environment. We conducted user studies on design experience in VR and desktop environments to accomplish this goal. The results revealed that participants’ satisfaction with the design experience was higher in VR; however, the task completion was more time consuming than in the desktop environment.","PeriodicalId":281741,"journal":{"name":"CAADRIA proceedings","volume":"40 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"CAADRIA proceedings","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.52842/conf.caadria.2022.1.059","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
. Virtual reality (VR) can enhance users' spatial perception by enabling spatial design activities. Conversely, the VR environment provides more visual information for the user to process than the desktop environment, resulting in a low efficiency of the design process. This study aims to verify whether VR can have a distinctive influence on the spatial design experience compared to the desktop environment. We conducted user studies on design experience in VR and desktop environments to accomplish this goal. The results revealed that participants’ satisfaction with the design experience was higher in VR; however, the task completion was more time consuming than in the desktop environment.