Novel Interactive Visual Task for Robot-Assisted Gait Training for Stroke Rehabilitation

Amar V. Krishna, S. Chandar, Rahul S. Bama, A. Roy
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引用次数: 3

Abstract

In this paper, we present an interactive visual task for robot-assisted gait training after stroke. This stand-alone game is interfaced with the impedance controlled modular ankle exoskeleton (“Anklebot”) that provides support only as needed to enhance ankle neuro-motor control in the context of treadmill walking. The interactive task is designed as a simple soccer-based computer video-game such that movement of the game cursor (soccer ball) towards the goal is determined by a patient's volitional ankle torque. Here, we present the design and features of this interactive video game, as well as the underlying biomechanical model that relates patient-to-game performance. Additionally, we embed simple Statistical analysis algorithms to auto-adjust game parameters in real-time based on patient performance for patient motivation. Finally, we present preliminary test results from a stroke subject trials to validate the video-game performance and its feasibility for clinical use.
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脑卒中康复机器人辅助步态训练的新型交互式视觉任务
在本文中,我们提出了一种交互式视觉任务,用于中风后机器人辅助的步态训练。这个独立的游戏与阻抗控制的模块化脚踝外骨骼(“Anklebot”)相连接,该外骨骼仅在需要时提供支持,以增强脚踝在跑步机行走时的神经运动控制。这项互动任务被设计成一个简单的基于足球的电脑视频游戏,游戏光标(足球)向目标的移动是由患者的脚踝意志扭矩决定的。在这里,我们展示了这款互动式视频游戏的设计和特点,以及将患者与游戏表现联系起来的潜在生物力学模型。此外,我们嵌入了简单的统计分析算法,根据患者的表现实时自动调整游戏参数,以提高患者的积极性。最后,我们提出了中风受试者试验的初步测试结果,以验证视频游戏的性能及其临床应用的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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