A Survey of Video Game Testing

Cristiano Politowski, Fábio Petrillo, Yann-Gaël Guéhéneuc
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引用次数: 29

Abstract

Video-game projects are notorious for having day- one bugs, no matter how big their budget or team size. The quality of a game is essential for its success. This quality could be assessed and ensured through testing. However, to the best of our knowledge, little is known about video-game testing. In this paper, we want to understand how game developers perform game testing. We investigate, through a survey, the academic and gray literature to identify and report on existing testing processes and how they could automate them. We found that game developers rely, almost exclusively, upon manual play-testing and the testers' intrinsic knowledge. We conclude that current testing processes fall short because of their lack of automation, which seems to be the natural next step to improve the quality of games while maintaining costs. However, the current game-testing techniques may not generalize to different types of games.
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电子游戏测试调查
无论预算或团队规模有多大,电子游戏项目总是因为第一天的漏洞而臭名昭著。游戏的质量对其成功至关重要。这种质量可以通过测试来评估和保证。然而,据我们所知,我们对电子游戏测试知之甚少。在本文中,我们想要了解游戏开发者如何执行游戏测试。我们调查,通过调查,学术和灰色文献,以确定和报告现有的测试过程,以及如何使它们自动化。我们发现游戏开发者几乎完全依赖于手动游戏测试和测试者的内在知识。我们的结论是,目前的测试过程存在不足,因为它们缺乏自动化,这似乎是在保持成本的同时提高游戏质量的自然步骤。然而,目前的游戏测试技术并不适用于不同类型的游戏。
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