Reusability and Interoperability in Mobile Learning: A Study of Current Practices

O. Pettersson, Bahtijar Vogel
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引用次数: 16

Abstract

The amount of software developed for educational purposes has steadily increased over the last years. A growing subset of these developments is intended for use in mobile devices. This puts special requirements on implementations that need to be overcome before mobile learning can be more widely adopted. In this paper we investigate how educational software development community can be encouraged to develop more sustainable and interoperable applications. This investigation is done by first surveying the different aspects of reuse to give a background and motivation. Then, a survey of current practice is performed. The survey provides initial insights into how reuse and interoperability is used in authentic practice. Findings indicate that there is much to be done in terms of interoperability and reuse for mobile learning applications. The result of this study confirms that two of the main challenges that developer of educational software in general and mobile learning in particular face is interoperability and reuse. Finally, some directions to overcome these challenges are proposed.
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移动学习中的可重用性和互操作性:当前实践研究
为教育目的而开发的软件数量在过去几年中稳步增长。这些开发中越来越多的子集打算用于移动设备。这对实现提出了特殊的要求,在移动学习被更广泛地采用之前,需要克服这些要求。在本文中,我们研究了如何鼓励教育软件开发社区开发更具可持续性和互操作性的应用程序。这项调查首先考察了重用的不同方面,以给出背景和动机。然后,对目前的实践进行了调查。该调查提供了关于在真实实践中如何使用重用和互操作性的初步见解。研究结果表明,在移动学习应用程序的互操作性和重用方面还有很多工作要做。这项研究的结果证实了教育软件开发者,尤其是移动学习开发者面临的两个主要挑战是互操作性和重用性。最后,提出了克服这些挑战的方向。
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