{"title":"Rallye Game: Learning by Playing with Racing Cars","authors":"Bahar Kutun, Werner Schmidt","doi":"10.1109/VS-Games.2018.8493440","DOIUrl":null,"url":null,"abstract":"In the past lecturer-centered lecture - nowadays interactive lecture in higher education. Various methods for the interactive design of a lecture are used. Motivation is the basic building block for successful learning. Gamification pursues the approach by using game mechanics to motivate the participants and to effect a long-lasting change of behavior. We followed the idea of gamification and developed a rallye game to transfer knowledge in the field of Business Process Management (BPM). The flexible concept of the rallye allows changing the content, so that it can be transferred to other areas, e.g., for training purposes in companies. The prototype was tested and evaluated in the BPM class of the Bachelor's program 'Digital Business' at the Technische Hochschule Ingolstadt. The results were promising and prove an increase in student motivation by the developed game.","PeriodicalId":264923,"journal":{"name":"2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VS-Games.2018.8493440","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
In the past lecturer-centered lecture - nowadays interactive lecture in higher education. Various methods for the interactive design of a lecture are used. Motivation is the basic building block for successful learning. Gamification pursues the approach by using game mechanics to motivate the participants and to effect a long-lasting change of behavior. We followed the idea of gamification and developed a rallye game to transfer knowledge in the field of Business Process Management (BPM). The flexible concept of the rallye allows changing the content, so that it can be transferred to other areas, e.g., for training purposes in companies. The prototype was tested and evaluated in the BPM class of the Bachelor's program 'Digital Business' at the Technische Hochschule Ingolstadt. The results were promising and prove an increase in student motivation by the developed game.