Accelerated Volume Rendering with Chebyshev Distance Maps

Lachlan Deakin, M. Knackstedt
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引用次数: 4

Abstract

Volume rendering has useful applications with emerging technologies such as virtual and augmented reality. The high frame rate targets of these technologies poses a problem for volume rendering because of its very high computational complexity compared with conventional surface rendering. We developed an efficient empty space skipping algorithm for accelerating volume rendering. A distance map is generated which indicates the Chebyshev distance to the nearest occupied region (with non-transparent voxels) within a volume. The distance map is used to efficiently skip empty regions while volume ray casting. We show improved performance over state-of-the-art empty space skipping techniques.
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加速体渲染与切比雪夫距离地图
体绘制在虚拟现实和增强现实等新兴技术中具有有用的应用。这些技术的高帧率目标给体绘制带来了问题,因为与传统的表面绘制相比,它们的计算复杂度非常高。我们开发了一种有效的空白空间跳过算法来加速体绘制。生成一个距离图,它表示到一个体积内最近的被占用区域(具有非透明体素)的切比雪夫距离。距离图用于在体射线投射时有效地跳过空白区域。我们展示了在最先进的空白空间跳跃技术上改进的性能。
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