How does a visual simulation program support students creating science models?

C. Brand, C. Rader
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引用次数: 11

Abstract

This study has grown out of a research project working with 4th and 5th graders to create animated computer models of scientific concepts covered in their science curriculum. We are using a visual simulation program called KidSim developed by Apple Computer. In the grid-based KidSim environment, children employ programming by demonstration to create graphical rewrite rules which control the movements and appearance of the objects in their models. KidSim offers children the basic functionality of a programming language in predominately visual form. The students use KidSim as a modeling tool to design their own concrete representation of an interesting science phenomenon. Due to the accessibility of picture-based software, students can create, manipulate and revise their own models. By taking a more active role in the learning process, students can develop a more in-depth understanding of scientific concepts. After working with the children for one semester, we wanted to determine how well KidSim supported them in their model-building efforts. We report here our own observations of what challenged the children, results of a survey completed by the children and an analysis of programming language features used in their models compared to an experienced programmer's models.
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视觉模拟程序如何支持学生创建科学模型?
这项研究源于一个研究项目,与四年级和五年级的学生合作,为他们的科学课程中涵盖的科学概念创建动画计算机模型。我们使用的是苹果电脑公司开发的视觉模拟程序KidSim。在基于网格的KidSim环境中,孩子们通过演示编程来创建图形化的重写规则,这些规则控制着模型中对象的运动和外观。KidSim以可视化的形式为孩子们提供编程语言的基本功能。学生们使用KidSim作为建模工具,为有趣的科学现象设计自己的具体表现形式。由于基于图片的软件的可访问性,学生可以创建,操作和修改自己的模型。通过在学习过程中发挥更积极的作用,学生可以对科学概念有更深入的理解。在与孩子们一起工作了一个学期后,我们想要确定KidSim在他们的模型构建工作中支持他们的程度。我们在这里报告了我们自己对孩子们面临的挑战的观察,孩子们完成的调查结果,以及他们的模型中使用的编程语言特征与经验丰富的程序员模型的分析。
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