What is in the Cards: Exploring Uses, Patterns, and Trends in Design Cards

Gary Hsieh, Brett A. Halperin, E. Schmitz, Yen Nee Chew, Y. Tseng
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引用次数: 4

Abstract

Card-based design tools–design cards–increasingly present opportunities to support practitioners. However, the breadth and depth of the design card landscape remain underexplored. In this work, we surveyed 103 design practitioners to assess current usages and associated barriers. Additionally, we analyzed and classified 161 decks of design cards from 1952-2020. We held a workshop with four experienced practitioners to generate initial categories, and then coded the remaining decks. We found that the cards contain seven different types of design knowledge: Creative Inspiration; Human Insights; Material & Domain; Methods & Tooling; Problem Definition; Team Building; and Values in Practice. The content of these cards can support designers across design stages; however, most are intended to support the early stages of design (e.g., research and ideation) rather than later design stages (e.g., prototyping and implementation). We share additional patterns uncovered and provide recommendations to support the future development and adoption of these tools.
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卡片里有什么:探索设计卡片的用途、模式和趋势
基于卡片的设计工具——设计卡片——越来越多地提供了支持从业者的机会。然而,设计卡片景观的广度和深度仍未得到充分探索。在这项工作中,我们调查了103名设计从业者,以评估当前的使用情况和相关的障碍。此外,我们分析并分类了1952-2020年间的161副设计牌。我们与四个有经验的从业者举行了一个研讨会,以生成初始类别,然后对剩余的甲板进行编码。我们发现这些卡片包含七种不同类型的设计知识:创意灵感;人类的洞察力;材料与领域;方法与工具;问题定义;团队建设;和实践中的价值观。这些卡片的内容可以在设计阶段为设计师提供支持;然而,大多数都是为了支持设计的早期阶段(例如,研究和构思),而不是后期的设计阶段(例如,原型和实现)。我们将分享发现的其他模式,并提供建议,以支持这些工具的未来开发和采用。
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