GPU-based Parallel R-tree Construction and Querying

S. Prasad, Michael McDermott, Xi He, S. Puri
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引用次数: 27

Abstract

An R-tree is a data structure for organizing and querying multi-dimensional non-uniform and overlapping data. Efficient parallelization of R-tree is an important problem due to societal applications such as geographic information systems (GIS), spatial database management systems, and VLSI layout which employ R-trees for spatial analysis tasks such as map-overlay. As graphics processing units (GPUs) have emerged as powerful computing platforms, these R-tree related applications demand efficient R-tree construction and search algorithms on GPUs. This problem is hard both due to (i) non-linear tree topology of the data structure itself and (ii) the unconventional single-instruction multiple-thread (SIMT) architecture of modern GPUs requiring careful engineering of a host of issues. Therefore, the current best parallelizations of R-tree on GPU has limited speedup of only about 20-fold. We present a space-efficient data structure design and a non-trivial bottom-up construction algorithm for R-tree on GPUs. This has yielded the first demonstrated 226-fold speedup in parallel construction of an R-tree on a GPU compared to one-core execution on a CPU. We also present innovative R-tree search algorithms that are designed to overcome GPU's architectural and resource limitations. The best of these algorithms gives a speed up of 91-fold to 180-fold on an R-tree with 16384 base objects for query sizes ranging from 2k to 16k.
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基于gpu的并行r树构造与查询
r树是一种用于组织和查询多维非均匀和重叠数据的数据结构。由于地理信息系统(GIS)、空间数据库管理系统和超大规模集成电路(VLSI)布局等社会应用都采用r树进行空间分析任务(如地图覆盖),r树的高效并行化是一个重要的问题。随着图形处理单元(gpu)作为强大的计算平台的出现,这些与r树相关的应用需要在gpu上高效的r树构建和搜索算法。这个问题很难解决,因为(i)数据结构本身的非线性树状拓扑结构和(ii)现代gpu的非常规单指令多线程(SIMT)架构需要仔细设计大量问题。因此,目前r树在GPU上的最佳并行化只有大约20倍的有限加速。在gpu上提出了一种空间高效的r树数据结构设计和一种非平凡的自底向上构造算法。这使得在GPU上并行构建r树的速度比在CPU上单核执行的速度提高了226倍。我们还提出了创新的r树搜索算法,旨在克服GPU的架构和资源限制。对于查询大小从2k到16k的16384个基本对象的R-tree,这些算法中的最佳算法可以将速度提高91倍到180倍。
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