An Integrated Development Model for Character-Based Games

Marconi Madruga Filho, Allan J. S. Souza, Patrícia C. A. R. Tedesco, Danielle Silva, Geber Ramalho
{"title":"An Integrated Development Model for Character-Based Games","authors":"Marconi Madruga Filho, Allan J. S. Souza, Patrícia C. A. R. Tedesco, Danielle Silva, Geber Ramalho","doi":"10.1109/SBGAMES.2009.30","DOIUrl":null,"url":null,"abstract":"Character-based games are strongly dependent on the quality of their Non Player Characters’ behavior. Developing games of this nature usually requires a high investment of time and money on Artificial Intelligence techniques, in order to provide better credibility to the characters. For the independent game developers’ community, affording this kind of extra complexity may be highly expensive. Therefore, this article proposes a way of developing character-based games while maintaining high quality and low-cost. This is done by using a modular Artificial Intelligence technique called Rule-Based Systems, integrated with a game development support tool, XNA. Since Java is better provided with Rule-based System tools, the IKVM application is used to allow this integration. All mechanisms and tools used are free. A comparison of free Rule-based Systems is presented, as well as an application of the proposed model on a real game project.","PeriodicalId":315122,"journal":{"name":"2009 VIII Brazilian Symposium on Games and Digital Entertainment","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 VIII Brazilian Symposium on Games and Digital Entertainment","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SBGAMES.2009.30","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

Character-based games are strongly dependent on the quality of their Non Player Characters’ behavior. Developing games of this nature usually requires a high investment of time and money on Artificial Intelligence techniques, in order to provide better credibility to the characters. For the independent game developers’ community, affording this kind of extra complexity may be highly expensive. Therefore, this article proposes a way of developing character-based games while maintaining high quality and low-cost. This is done by using a modular Artificial Intelligence technique called Rule-Based Systems, integrated with a game development support tool, XNA. Since Java is better provided with Rule-based System tools, the IKVM application is used to allow this integration. All mechanisms and tools used are free. A comparison of free Rule-based Systems is presented, as well as an application of the proposed model on a real game project.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
基于角色的游戏集成开发模型
基于角色的游戏很大程度上依赖于非玩家角色的行为质量。开发这种性质的游戏通常需要在人工智能技术上投入大量时间和金钱,以便为角色提供更好的可信度。对于独立游戏开发者社区来说,提供这种额外的复杂性可能是非常昂贵的。因此,本文提出了一种在保持高质量和低成本的前提下开发基于角色的游戏的方法。这是通过使用一种名为基于规则的系统的模块化人工智能技术,结合游戏开发支持工具XNA来实现的。由于Java更好地提供了基于规则的系统工具,因此使用IKVM应用程序来实现这种集成。使用的所有机制和工具都是免费的。本文给出了自由的基于规则的系统的比较,并将所提出的模型应用于一个真实的游戏项目。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
OpenMoCap: An Open Source Software for Optical Motion Capture Hierarchical PNF Networks - A Temporal Model of Events for the Representation and Dramatization of Storytelling GPU Based Fluid Animation over Elastic Surface Models Development of Games for SET-TOP-BOXES with Brazilian's Middleware GINGA-NCL gRmobile: A Framework for Touch and Accelerometer Gesture Recognition for Mobile Games
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1