Cooperation enforcement for packet forwarding optimization in multi-hop ad-hoc networks

Mohamed-Haykel Zayani, D. Zeghlache
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引用次数: 5

Abstract

Ad-hoc networks are independent of any infrastructure. The nodes are autonomous and make their own decisions. They also have limited energy resources. Thus, a node tends to behave selfishly when it is asked to forward the packets of other nodes. Indeed, it would rather choose to reject a forwarding request in order to save its energy. To overcome this problem, the nodes need to be motivated to cooperate. To this end, we propose a self-learning repeated game framework to enforce cooperation between the nodes of a network. This framework is inspired by the concept of “The Weakest Link” TV game. Each node has a utility function whose value depends on its cooperation in forwarding packets on a route as well as the cooperation of all the nodes that form this same route. The more these nodes cooperate the higher is their utility value. This would establish a cooperative spirit within the nodes of the networks. All the nodes will then more or less equally participate to the forwarding tasks which would then eventually guarantee a more efficient packets forwarding from sources to respective destinations. Simulations are run and the results show that the proposed framework efficiently enforces nodes to cooperate and outperforms two other self-learning repeated game frameworks which we are interested in.
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多跳ad-hoc网络中数据包转发优化的协同实施
自组织网络独立于任何基础设施。节点是自治的,并做出自己的决定。他们的能源也很有限。因此,当一个节点被要求转发其他节点的数据包时,它往往表现得很自私。实际上,为了节省能量,它宁愿选择拒绝转发请求。为了克服这个问题,需要激励节点进行合作。为此,我们提出了一个自我学习的重复博弈框架来加强网络节点之间的合作。这个框架的灵感来自于电视游戏“最薄弱环节”的概念。每个节点都有一个效用函数,效用函数的值取决于节点在路由上转发数据包的合作程度,以及构成同一路由的所有节点的合作程度。这些节点合作越多,它们的效用值就越高。这将在网络节点内建立一种合作精神。然后,所有节点将或多或少平等地参与转发任务,从而最终保证更有效地将数据包从源转发到各自的目的地。仿真结果表明,该框架有效地加强了节点间的合作,并优于我们感兴趣的另外两种自学习重复博弈框架。
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