How to deal with point correspondences and tangential velocities in the level set framework

Jean-Philippe Pons, G. Hermosillo, R. Keriven, O. Faugeras
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引用次数: 32

Abstract

In this paper, we overcome a major drawback of the level set framework: the lack of point correspondences. We maintain explicit backward correspondences from the evolving interface to the initial one by advecting the initial point coordinates with the same speed as the level set function. Our method leads to a system of coupled Eulerian partial differential equations. We show in a variety of numerical experiments that it can handle both normal and tangential velocities, large deformations, shocks, rarefactions and topological changes. Applications are many in computer vision and elsewhere since our method can upgrade virtually any level set evolution. We complement our work with the design of non zero tangential velocities that preserve the relative area of interface patches; this feature may be crucial in such applications as computational geometry, grid generation or unfolding of the organs' surfaces, e.g. brain, in medical imaging.
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如何处理水平集框架中的点对应和切向速度
在本文中,我们克服了水平集框架的一个主要缺点:缺乏点对应。我们通过以与水平集函数相同的速度平流初始点坐标来保持从演化界面到初始界面的显式向后对应。我们的方法得到一个耦合欧拉偏微分方程组。我们在各种数值实验中表明,它可以处理法向和切向速度,大变形,冲击,稀有和拓扑变化。应用于计算机视觉和其他领域,因为我们的方法可以升级几乎任何水平集的进化。我们用非零切向速度的设计来补充我们的工作,这种设计保留了界面补丁的相对面积;这一特性在诸如计算几何、网格生成或器官表面展开(如大脑)等医学成像应用中可能至关重要。
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