Slot Revenue Growth in Nevada: An Empirical Analysis

Scott J. Boylan
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Abstract

This paper examines the economic effects of changes in technology on gaming revenue in Nevada between 1984 and 2015. Slots outperformed table games in terms or revenue growth during that time-period. The paper provides evidence that those performance gains are attributable both to increased capacity and increased efficiency. Gains attributable to increased capacity, measured by units-in-service, are indicative of successful industry efforts to tap new market segments. Gains attributable to increased efficiency, measured by revenue-per-unit, are indicative of successful industry efforts to expedite gaming productivity. Additional analysis shows that most of the growth in slot revenue occurred prior to 2002, and was primarily attributable to increased capacity. Between 2002 and 2007, revenue growth was more modest, with most of the gains attributed to improved efficiency. Finally, beginning in 2008, slots began to reflect the effects of the Great Recession, surrendering a significant portion of their revenue gains, with decreases in both capacity and efficiency. These results should be of interest to policy makers and others interested in the determinants of gaming revenue.
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内华达州赌场收入增长:一个实证分析
本文研究了1984年至2015年间内华达州技术变化对博彩收入的经济影响。在这段时间里,老虎机的收入增长超过了桌面游戏。本文提供的证据表明,这些性能收益可归因于容量的增加和效率的提高。以在役机组来衡量,由于运力增加而获得的收益表明,行业在开拓新细分市场方面的努力取得了成功。效率提高所带来的收益(游戏邦注:以单位收益衡量)表明行业在提高游戏生产率方面取得了成功。额外的分析表明,大部分时段收入的增长发生在2002年之前,主要是由于运力的增加。2002年至2007年间,收入增长较为温和,大部分增长归功于效率的提高。最后,从2008年开始,老虎机开始反映出大衰退的影响,其收入收益的很大一部分被放弃,运力和效率都有所下降。这些结果应该引起政策制定者和其他对游戏收益决定因素感兴趣的人的兴趣。
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