Motion capture using joint skeleton tracking and surface estimation

Juergen Gall, Carsten Stoll, Edilson de Aguiar, C. Theobalt, B. Rosenhahn, H. Seidel
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引用次数: 455

Abstract

This paper proposes a method for capturing the performance of a human or an animal from a multi-view video sequence. Given an articulated template model and silhouettes from a multi-view image sequence, our approach recovers not only the movement of the skeleton, but also the possibly non-rigid temporal deformation of the 3D surface. While large scale deformations or fast movements are captured by the skeleton pose and approximate surface skinning, true small scale deformations or non-rigid garment motion are captured by fitting the surface to the silhouette. We further propose a novel optimization scheme for skeleton-based pose estimation that exploits the skeleton's tree structure to split the optimization problem into a local one and a lower dimensional global one. We show on various sequences that our approach can capture the 3D motion of animals and humans accurately even in the case of rapid movements and wide apparel like skirts.
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基于关节骨架跟踪和表面估计的运动捕捉
本文提出了一种从多视图视频序列中捕捉人类或动物表演的方法。给定一个铰接模板模型和多视图图像序列的轮廓,我们的方法不仅可以恢复骨架的运动,还可以恢复3D表面可能的非刚性时间变形。当骨架姿态和近似表面蒙皮捕获大规模变形或快速运动时,通过将表面拟合到轮廓来捕获真正的小规模变形或非刚性服装运动。我们进一步提出了一种新的基于骨架的姿态估计优化方案,该方案利用骨架的树结构将优化问题分为局部问题和低维全局问题。我们在各种序列上展示,我们的方法可以准确地捕捉动物和人类的3D运动,即使在快速运动和像裙子这样的宽衣服的情况下。
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