Immersive Visualization Architectures and Situated Embodiments of Culture and Heritage

S. Kenderdine
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引用次数: 11

Abstract

This paper describes a series of transdisciplinary research projects in five large-scale, interactive visualization architectures. These immersive architectures and their associated visual, sonic and algorithmic techniques offer compelling means for mapping and remediating the tangible, intangible and abstract aspects of culture and heritage landscapes. This paper brings these unique systems and the installations developed for them together for the first time. The task here is to highlight the strategies for embodied, kinaesthetic, multisensory and collaborative engagement as powerful ways to reformulate narrative made possible through these stereographic, panoramic, situated interfaces.
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沉浸式可视化建筑和文化遗产的位置体现
本文描述了一系列跨学科的研究项目在五个大型,交互式可视化架构。这些沉浸式建筑及其相关的视觉、声音和算法技术为绘制和修复文化和遗产景观的有形、无形和抽象方面提供了令人信服的手段。本文首次将这些独特的系统和为它们开发的装置结合在一起。这里的任务是强调具体化、动觉、多感官和协作参与的策略,作为通过这些立体、全景、定位界面重新制定叙事的有力方式。
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