Distance Validation and Role of High Fidelity VR Environments on Embodiment and Enjoyment

Vishwas G. Kini, Siddalingaswamy P C, S. B. Ganeshrao
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Abstract

Gamification, especially in Virtual Reality (VR) have been gaining importance lately for which there arises a need in understanding the interaction mechanism as to which would lead to engagement and motivation. To assess this, our work uses a virtual hand representation to embody the user in three different VR environment of varying interaction fidelity. Through both qualitative and quantitative data gathered, we assess the users’ perceived sense of embodiment, engagement, and motivation. Results show that hand tracking interactions increase the sense of body ownership but lacks tracking reliability and haptic feedback. The virtual controller representation showcased better sense of agency and faster learning towards interactions. The sense of embodiment, engagement and motivation was found to be the highest in the high-fidelity VR environment.As a sub part of this work, we also showcase how distances can be measured in virtual environments especially in the stereoscopic Head Mounted Displays (HMD), VR. The virtual environment measured distances is then compared with the premeasured real-world distance for which the high correlation is observed.
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距离验证及高保真VR环境在体现和享受上的作用
游戏化,尤其是在虚拟现实(VR)领域,最近变得越来越重要,因此我们需要理解互动机制,从而获得用户粘性和动机。为了评估这一点,我们的工作使用虚拟手表示来体现用户在三种不同的交互保真度的VR环境中。通过收集的定性和定量数据,我们评估了用户的感知体现感、参与度和动机。结果表明,手跟踪交互增加了身体所有权感,但缺乏跟踪可靠性和触觉反馈。虚拟控制器表现出更好的代理感和更快的交互学习能力。研究发现,在高保真度的虚拟现实环境中,人们的身临其境感、参与感和积极性最高。作为这项工作的一部分,我们还展示了如何在虚拟环境中测量距离,特别是在立体头戴式显示器(HMD), VR中。然后将虚拟环境中测量到的距离与预先测量到的高度相关的真实世界距离进行比较。
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