{"title":"The acquisition of French vocabulary in an interactive digital gaming context","authors":"A. Rueb, W. Cardoso, Jennica Grimshaw","doi":"10.14705/rpnet.2018.26.849","DOIUrl":null,"url":null,"abstract":"Prêt à Négocier (PàN) is an interactive digital information gap game designed to help French students improve their interaction skills. In this study, we examined the effects of its use on improving French learners’ vocabulary. Following a pretest/posttest design, we compared the development of 20 French words between an experimental and a control group. Although both groups followed a similar trajectory in vocabulary learning, some participants benefited from the proposed game-based pedagogy more than others due to individual differences. Our findings highlight how interactive and meaningful games such as PàN can complement and enhance the learning of second/foreign language (L2) vocabulary.","PeriodicalId":138095,"journal":{"name":"Future-proof CALL: language learning as exploration and encounters – short papers from EUROCALL 2018","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Future-proof CALL: language learning as exploration and encounters – short papers from EUROCALL 2018","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.14705/rpnet.2018.26.849","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Prêt à Négocier (PàN) is an interactive digital information gap game designed to help French students improve their interaction skills. In this study, we examined the effects of its use on improving French learners’ vocabulary. Following a pretest/posttest design, we compared the development of 20 French words between an experimental and a control group. Although both groups followed a similar trajectory in vocabulary learning, some participants benefited from the proposed game-based pedagogy more than others due to individual differences. Our findings highlight how interactive and meaningful games such as PàN can complement and enhance the learning of second/foreign language (L2) vocabulary.