The acquisition of French vocabulary in an interactive digital gaming context

A. Rueb, W. Cardoso, Jennica Grimshaw
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引用次数: 1

Abstract

Prêt à Négocier (PàN) is an interactive digital information gap game designed to help French students improve their interaction skills. In this study, we examined the effects of its use on improving French learners’ vocabulary. Following a pretest/posttest design, we compared the development of 20 French words between an experimental and a control group. Although both groups followed a similar trajectory in vocabulary learning, some participants benefited from the proposed game-based pedagogy more than others due to individual differences. Our findings highlight how interactive and meaningful games such as PàN can complement and enhance the learning of second/foreign language (L2) vocabulary.
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在交互式数字游戏环境中习得法语词汇
Prêt nsamgocier (PàN)是一个互动的数字信息差距游戏,旨在帮助法国学生提高他们的互动技能。在这项研究中,我们考察了使用它对提高法语学习者词汇量的影响。按照测试前/测试后的设计,我们比较了20个法语单词在实验组和对照组之间的发展。尽管两组的词汇学习轨迹相似,但由于个体差异,一些参与者从基于游戏的教学法中受益更多。我们的研究结果强调了像PàN这样的互动和有意义的游戏如何补充和加强第二语言/外语(L2)词汇的学习。
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