KOMODIFIKASI, SPASIALISASI, DAN STRUKTURASI DALAM MEDIA BARU DI INDONESIA (Ekonomi Politik Komunikasi Vincent Mosco Pada Line Webtoon)

Zera Edenzwo Subandi, Teguh Priyo Sadono
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引用次数: 4

Abstract

The emergence of LINE Webtoon in Indonesia offers a very interesting newmedia dynamics to be studied in Vincent Mosco's political economy study. In his theory, Vincent Mosco alludes to the globalization of the political economy of today's media explaining the transition of old media and the emergence of new media. The purpose of this study is to examine and criticize the political economy communications practices of Vincent Mosco from Commodification, Spatialization, to Structures related to the Line Webtoon control process for content, audience and workers and its distribution in Indonesia and market share in Indonesia.This research uses qualitative approach with case study method. This type of research is explorative which is based on criticaltradition and critical paradigm. This research uses Political Economy Communication theory Vincent Mosco. Primary data of research is result of observation and interview, while secondary data of research is result of documentation. The results of this study suggest that Commodification in LINE Webtoon consists of commodification of content, commodification of audience, and commodification of workers. The content commodity indicates that the audience is participating in the content, and there is a lack of clarity on the terms of inappropriate content on the LINEWebtoon, so the Researcherfinds some of the content falling into inappropriate categories. Audiences' commodity shows that readers in Indonesia are the largest LINE Webtoon readers, making it a very potential market for traders to advertisers. Workers' Commodities are seen on creators working on the Webtoon Challenge but are not getting paid at all. If they want to earn money, they can join the Rising Star contest, but the criteria given is very difficult.Although winning, not necessarily an official account. The official account also gets quite high responsibilities ranging from content to match market interests, deadlines every week, and minimal panels in each episode. All costs of the production process until the publishing is borne by the creator. Creators get only a monthly salary from LINE Webtoon. Creators are created as LINE Webtoon provides space for work, but Researchers refer to this as LINE Webtoon's efforts to change the value of expertise and creativity into selling points. There is a webtoon entitled "Seventeen" which contains snippets of scenes in webdrama produced by NAVER TV. The account does not go through the Webtoon Challenge stage and is published in Indonesia. The existence of a serial promotion from webdrama that deliberately done because NAVER Corporation has the power to it.The spatialization caught in this research in the LINE Webtoon deployment process is related to the deployment of LINE Webtoon in Indonesia regarding the subject of inappropriate content and the expansion of the business network of the NAVER CORP that incorporates the "Seventeen" webdrama into LINE Webtoon Indonesia. It is also related to the injustice to Indonesian creators who fought from the beginning. The main problem, the researchers get the result that because there is no government regulation governing the publishing of online comics, the spread so can not be fenced. Anyone can easily access through websites or apps, including accessing a webtoon that contains adult scenes. Structure in LINE Webtoon is LINE Webtoon is the first online comic pioneer in Indonesia that has the most readers. LINE Webtoon as Japan and Korea hegemony over Indonesia. Japan and Korea work together to sell products that really sell well in the Indonesian market. However, the Government should really be able to control this movement so as not to bring negative impacts to the culture and moral of the Indonesian Nation.Keywords: Vincent Mosco, Qualitative, Case study.
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印度尼西亚新媒体的合作、不扩散和结构(在线网络上的政治交流经济学Vincent Mosco)
LINE web卡通在印度尼西亚的出现为文森特·莫斯科的政治经济学研究提供了一个非常有趣的新媒体动态。在他的理论中,文森特·莫斯科暗示了当今媒体政治经济的全球化,解释了旧媒体的转型和新媒体的出现。本研究的目的是考察和批评文森特·莫斯科的政治经济传播实践,从商品化、空间化到与内容、观众和工人的线上网络漫画控制过程相关的结构,以及它在印度尼西亚的分布和市场份额。本研究采用定性研究与个案研究相结合的方法。这类研究是以批判传统和批判范式为基础的探索性研究。本研究运用了莫斯科的政治经济传播学理论。研究的主要数据是观察和访谈的结果,而研究的次要数据是文献的结果。本研究结果表明,LINE网络漫画的商品化包括内容的商品化、受众的商品化和工作者的商品化。内容商品表明受众正在参与内容,而线上网络漫画对不适当内容的定义缺乏明确,因此研究者发现部分内容属于不适当类别。受众商品显示,印度尼西亚的读者是LINE网络漫画最大的读者群体,对贸易商和广告商来说,这是一个非常有潜力的市场。“工人商品”出现在网络漫画挑战赛的创作者身上,但根本拿不到报酬。如果他们想赚钱,他们可以参加新星比赛,但给出的标准非常困难。虽然中奖,不一定是公众号。公众号也有很高的责任,从内容是否符合市场兴趣,每周的截止日期,到每集最少的小组讨论。发行前的所有制作过程费用均由创作者承担。创作者只从LINE网络漫画获得月薪。创造者被创造出来是因为LINE Webtoon为工作提供了空间,但研究人员认为这是LINE Webtoon将专业知识和创造力的价值转变为卖点的努力。NAVER TV制作的网络剧《17》中有一些片段。该帐户没有通过网络漫画挑战赛的阶段,并在印度尼西亚出版。网络剧系列宣传的存在,是故意做的,因为NAVER公司有这样做的权力。本研究在LINE网络漫画部署过程中发现的空间化,与LINE网络漫画在印尼针对不当内容主题的部署,以及NAVER公司将“十七”网剧纳入LINE网络漫画印尼公司的业务网络扩张有关。这也与从一开始就反抗的印尼创作者受到的不公正待遇有关。研究人员得出的主要问题是,由于没有政府监管在线漫画的出版,因此无法阻止其传播。任何人都可以通过网站或应用程序轻松访问,包括访问包含成人场景的网络漫画。LINE Webtoon是印尼第一家拥有最多读者的网络漫画先锋。日本和韩国对印尼的霸权。日本和韩国合作销售在印尼市场上非常畅销的产品。但是,政府确实应该能够控制这一运动,以免给印度尼西亚民族的文化和道德带来负面影响。关键词:文森特·莫斯科,定性,案例研究。
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PENGARUH REWARD DAN PUNISHMENT TERHADAP KINERJA KARYAWAN DENGAN MOTIVASI SEBAGAI VARIABEL INTERVENING (STUDI KASUS PADA PT. BANK CENTRAL ASIA TBK.) PENGARUH CORPORATE GOVERNANCE, CORPORATE SOCIAL RESPONSIBILITY DAN INTELLECTUAL CAPITAL TERHADAP NILAI PERUSAHAAN BAGAIMANA REAKSI INVESTOR TERHADAP CORPORATE SOSIAL DISCLOSURE (CSD)? (Studi pada Perusahaan Pemenang Indonesia Most Trusted Companies Award) PENGARUH MANAJEMEN RISIKO LIKUIDITAS TERHADAP KINERJA PERBANKAN DI BURSA EFEK INDONESIA PENGARUH MUTU PELAYANAN PERPAJAKAN DAN KEPUASAN WAJIB PAJAK TERHADAP KEPATUHAN WAJIB PAJAKPADA SISTEM E-FILING PERPAJAKAN DI INDONESIA
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