DRM as a layered system

Pramod A. Jamkhedkar, G. Heileman
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引用次数: 56

Abstract

The current landscape for digital rights management(DRM) consists of various ad hoc technologies and platforms that largely focus on copy protection. The fragmented nature of the DRM industry in 2004 is somewhat reminiscent of the telecommunications industry in the late 1980's. At that time various networking technologies were available, and what was needed was a technology that could integrate existing networks and provide various services to users. The OSI layered framework and the TCP/IP communications protocol suite provided a solution to this situation. The OSI model divides the process of digital data communications into layers. Likewise, in this paper we divide the process of DRM into layers in which various services are offered to the users of digital content at each layer. Three blocks of layers have been identified. The upper layers deal with the end-to-end functions of the application, the middle layers deal with rights expression and interpretation, and the lower layers ensure rights enforcement. This paper describes how responsibilities might be distributed among the various layers, and considers where in these layers it would be appropriate to define protocols and standards.
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DRM是一个分层的系统
数字版权管理(DRM)的当前格局由各种专门的技术和平台组成,这些技术和平台主要侧重于拷贝保护。2004年DRM行业的碎片化本质多少让人想起了20世纪80年代末的电信行业。当时有各种各样的网络技术,需要的是一种能够整合现有网络并为用户提供各种服务的技术。OSI分层框架和TCP/IP通信协议组为这种情况提供了解决方案。OSI模型将数字数据通信的过程分为几层。同样,在本文中,我们将DRM的过程划分为几层,每一层为数字内容的用户提供各种服务。已经确定了三个层块。上层处理应用程序的端到端功能,中间层处理权利的表达和解释,下层确保权利的实施。本文描述了责任如何在各个层之间分配,并考虑了在这些层的哪些地方定义协议和标准是合适的。
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