A Motion Retargeting Method with Footstep Constraints

Shaoshuai Xu, Zhixun Su, Xuan Wang
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Abstract

In the field of animation and virtualization, there are many existing motion retargeting methods while those methods are not widely applied to practical production. When we transfer a human motion to an avatar in practice, the foot distortion is most obvious. In this paper we present a motion retargeting method for 3D human body with footstep constraints. With the foot end-effector constraints, we solve the footstep slip problem and keep the feet on the ground. To obtain more reasonable results, we also do some smoothing processing with constraints. In this paper we present our experimental results on real captured motion data.
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一种具有脚步约束的运动重定向方法
在动画和虚拟化领域,已有许多运动重定向方法,但这些方法在实际生产中应用并不广泛。当我们在实践中将人类的动作转移到化身时,脚的扭曲是最明显的。本文提出了一种具有足部约束的三维人体运动重定向方法。在足端执行器约束下,解决了足部滑移问题,使足部保持在地面上。为了得到更合理的结果,我们还做了一些带约束的平滑处理。在本文中,我们给出了对实际捕获的运动数据的实验结果。
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