Shadowgram: a case study for social fabrication through interactive fabrication in public spaces

Hideaki Ogawa, Martina Mara, C. Lindinger, M. Gardiner, Roland Haring, David Stolarsky, Emiko Ogawa, H. Hörtner
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引用次数: 7

Abstract

This paper describes a case study of Shadowgram as an application of interactive fabrication in public spaces to realize a creative communication environment based on an interactive installation, which generates sticker cutouts of the silhouettes of participants. In this paper, we propose an approach called Social Fabrication that stimulates communication in society. Finally, we assess the potential of our creative catalyst by installing Shadowgram in public events and through observation and analysis we examine the behavior of participants.
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Shadowgram:通过公共空间的互动制作进行社会制作的案例研究
本文描述了Shadowgram作为互动制作在公共空间中的应用的一个案例,通过一个互动装置来实现一个创造性的交流环境,这个互动装置产生参与者剪影的贴纸。在本文中,我们提出了一种叫做社会虚构的方法来刺激社会中的交流。最后,我们通过在公共活动中安装Shadowgram来评估我们的创意催化剂的潜力,并通过观察和分析来检查参与者的行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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