Exploring gestural interaction in smart spaces using head mounted devices with ego-centric sensing

Barry Kollee, Sven G. Kratz, Anthony Dunnigan
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引用次数: 26

Abstract

It is now possible to develop head-mounted devices (HMDs) that allow for ego-centric sensing of mid-air gestural input. Therefore, we explore the use of HMD-based gestural input techniques in smart space environments. We developed a usage scenario to evaluate HMD-based gestural interactions and conducted a user study to elicit qualitative feedback on several HMD-based gestural input techniques. Our results show that for the proposed scenario, mid-air hand gestures are preferred to head gestures for input and rated more favorably compared to non-gestural input techniques available on existing HMDs. Informed by these study results, we developed a prototype HMD system that supports gestural interactions as proposed in our scenario. We conducted a second user study to quantitatively evaluate our prototype comparing several gestural and non-gestural input techniques. The results of this study show no clear advantage or disadvantage of gestural inputs vs.~non-gestural input techniques on HMDs. We did find that voice control as (sole) input modality performed worst compared to the other input techniques we evaluated. Lastly, we present two further applications implemented with our system, demonstrating 3D scene viewing and ambient light control. We conclude by briefly discussing the implications of ego-centric vs. exo-centric tracking for interaction in smart spaces.
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利用以自我为中心的传感头戴式设备探索智能空间中的手势交互
现在有可能开发出头戴式设备(hmd),允许以自我为中心的空中手势输入感知。因此,我们探索在智能空间环境中使用基于hmd的手势输入技术。我们开发了一个使用场景来评估基于hmd的手势交互,并进行了一项用户研究,以获得几种基于hmd的手势输入技术的定性反馈。我们的研究结果表明,在提出的场景中,空中手势比头部手势更适合用于输入,并且与现有头戴式显示器上可用的非手势输入技术相比,其评分更高。根据这些研究结果,我们开发了一个原型HMD系统,支持在我们的场景中提出的手势交互。我们进行了第二次用户研究,以定量评估我们的原型,比较几种手势和非手势输入技术。本研究的结果显示手势输入与非手势输入技术在头戴设备上没有明显的优势或劣势。我们确实发现语音控制作为(唯一)输入方式与我们评估的其他输入技术相比表现最差。最后,我们展示了用我们的系统实现的两个进一步的应用,演示了3D场景观看和环境光控制。最后,我们简要讨论了以自我为中心与以外为中心的跟踪对智能空间中交互的影响。
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