Moving Targets: The Constant Change of Mobile Game Development

J. Ruggill, Ken S. McAllister
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引用次数: 2

Abstract

This interview is excerpted from a series we conducted in early 2011 with James Johnson, an independent mobile game developer in the US. Prior to creating his own games, Johnson worked as a programmer for Octopi, F.U.N. Technologies, World Winner, and Sony Online Entertainment on titles such as Snood Deluxe, Makeover Madness, Pox Nora, and The Agency: Covert Ops. In this interview, he talks about the dynamism of mobile game development, the interplay between programmers and designers, the differences between large and small companies, and the future of the game industry.
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移动目标:手机游戏开发的不断变化
本文是我们在2011年初对James Johnson(美国独立手机游戏开发者)进行的一系列采访中的一部分。在创造自己的游戏之前,Johnson曾在Octopi, F.U.N. Technologies, World Winner和Sony Online Entertainment担任程序员,开发过《Snood Deluxe》,《Makeover Madness》,《Pox Nora》和《The Agency: Covert Ops》等游戏。在这次采访中,他谈到了手机游戏开发的活力,程序员和设计师之间的相互作用,大公司和小公司之间的差异,以及游戏行业的未来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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