Implementing immersive virtual reality: Lessons learned and experience using open source game engine

A. Zainudin, Azmi Bin Mohd Yusof, M. Rusli, M. Yusof, Imran Mahalil
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引用次数: 6

Abstract

This paper share in details the experiences gained during the development of a Virtual Reality application for a stress treatment. Throughout the twelve months development period, authors have faced numerous challenges and difficulties. Those challenges are encountered while setting up an open source game development platform called Cryengine and while integrating this engine with VR gadgets such as Kinect, audio system, Razer hydra, and Head Mount Display (HMD). This paper also discusses the solution for each of this problem. Note that a stress treatment will not be included because it is outside the scope of this paper.
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实现沉浸式虚拟现实:使用开源游戏引擎的经验教训和经验
本文详细地分享了在开发用于应力治疗的虚拟现实应用程序过程中所获得的经验。在12个月的开发过程中,作者遇到了许多挑战和困难。在创建一个名为Cryengine的开源游戏开发平台,并将该引擎与Kinect、音频系统、Razer hydra和头戴式显示器(HMD)等VR设备整合时,我们会遇到这些挑战。本文还讨论了这些问题的解决方案。请注意,应力处理将不包括在内,因为它超出了本文的范围。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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