Push-Pull Interest Management for Virtual Worlds

Rob Minson, G. Theodoropoulos
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引用次数: 3

Abstract

Several approaches for scalable interest management (IM) within real-time distributed virtual environments (DVEs) have been proposed based upon some division of the data-space in to disjoint volumes or cells. Any such approach, however, must implement some mechanism for propagating the query and update messages around the distributed system. The efficiency of this process can greatly effect the scalability of such systems. In this paper we evaluate an adaptive approach to this problem.
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虚拟世界的推拉式兴趣管理
在实时分布式虚拟环境(dve)中,基于将数据空间划分为不连接的卷或单元,提出了几种可扩展兴趣管理(IM)的方法。但是,任何这样的方法都必须实现在分布式系统中传播查询和更新消息的某种机制。这个过程的效率可以极大地影响这类系统的可伸缩性。在本文中,我们评估了一种自适应方法来解决这个问题。
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