Choatic GA Based Q-Learning in Nondeterministic Maze Benchmark

Mostafa Rafiei, M. Sina
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引用次数: 1

Abstract

In many Multi Agent Systems, under-education agents investigate their environments to discover their target(s). Any agent can also learn its strategy. In multitask learning, one agent studies a set of related problems together simultaneously, by a common model. In reinforcement learning exploration phase, it is necessary to introduce a process of trial and error to learn better rewards obtained from environment. To reach this end, anyone can typically employ the uniform pseudorandom number generator in exploration period. On the other hand, it is predictable that chaotic sources also offer a random-like series comparable to stochastic ones. It is useful in multitask reinforcement learning, to use teammate agents' experience by doing simple interactions between each other. We employ the past experiences of agents to enhance performance of multitask learning in a nondeterministic environment. Communications are created by operators of evolutionary algorithm. In this paper we have also employed the chaotic generator in the exploration phase of reinforcement learning in a nondeterministic maze problem. We obtained interesting results in the maze problem.
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基于混沌遗传算法的q -学习在不确定性迷宫基准中的应用
在许多多智能体系统中,未受教育的智能体通过调查环境来发现它们的目标。任何代理也可以学习自己的策略。在多任务学习中,一个智能体通过一个共同的模型同时研究一组相关的问题。在强化学习探索阶段,有必要引入一个试错过程,以学习从环境中获得更好的奖励。为了达到这一目的,任何人都可以在探索期间使用均匀伪随机数生成器。另一方面,混沌源也可以提供与随机源相当的类随机序列,这是可以预测的。在多任务强化学习中,通过相互之间的简单交互来利用队友智能体的经验是很有用的。我们利用智能体过去的经验来提高在不确定性环境下的多任务学习性能。通信是由进化算法的操作者创建的。在本文中,我们还将混沌发生器应用于不确定性迷宫问题的强化学习的探索阶段。我们在迷宫问题中得到了有趣的结果。
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