Extracting Edge Voxels from 3D Volumetric Maps to Reduce Map Size and Accelerate Mapping Alignment

J. Ryde, J. Delmerico
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引用次数: 3

Abstract

For effective mobile robots we need a concise yet adequately descriptive mechanism for representing their surroundings. Traditionally 2D occupancy grids have proven effective for task such as SLAM, path planning and obstacle avoidance. Applying this to 3D maps requires consideration due to the large memory requirements of the resulting dense arrays. Approaches to address this, such as octrees and occupied voxel lists, take advantage of the relative sparsity of occupied voxels. We enhance the occupied voxel list representation by filtering out those voxels that are on planar sections of the environment to leave edge-like voxels. To do this we apply a structure tensor operation to the voxel map followed by a classification of the eigen values to remove voxels that are part of flat regions such as floors, walls and ceilings. This leaves the voxels tracing the edges of the environment producing a wire-frame like model. Fewer edge voxels require less memory and enable faster alignment. We compare the performance of scan-to-map matching of extracted edge voxels with that of the corresponding full 3D scans. We show that alignment accuracy is preserved when using edge voxels, while achieving a five times speedup and reduced memory requirements, compared to matching with all occupied voxels. It is posited that these edge voxel maps could also be useful for appearance based localisation.
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从三维体积地图中提取边缘体素以减小地图大小并加速地图对齐
对于有效的移动机器人,我们需要一个简洁而充分的描述机制来表示它们的周围环境。传统上,二维占用网格已被证明对SLAM、路径规划和避障等任务是有效的。将此应用于3D地图需要考虑,因为生成的密集数组需要大量内存。解决这个问题的方法,如八叉树和已占用体素列表,利用了已占用体素的相对稀疏性。我们通过过滤掉那些在环境的平面部分上的体素以留下边缘样体素来增强占用体素列表的表示。为此,我们对体素图应用结构张量操作,然后对特征值进行分类,以去除作为平面区域(如地板、墙壁和天花板)一部分的体素。这使得体素跟踪环境的边缘,产生类似线框的模型。更少的边缘体素需要更少的内存并实现更快的对齐。我们比较了提取的边缘体素与相应的全3D扫描的扫描到映射匹配的性能。我们表明,与与所有占用的体素匹配相比,在使用边缘体素时保持对齐精度,同时实现五倍的加速和减少的内存需求。假设这些边缘体素地图也可以用于基于外观的定位。
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