The Benefits of Depth Information for Head-Mounted Gaze Estimation

Stefan Stojanov, S. Talathi, Abhishek Sharma
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引用次数: 2

Abstract

In this work, we investigate the hypothesis that adding 3D information of the periocular region to an end-to-end gaze-estimation network can improve gaze-estimation accuracy in the presence of slippage, which occurs quite commonly for head-mounted AR/VR devices. To this end, using UnityEyes we generate a simulated dataset with RGB and depth-maps of the eye with varying camera placement to simulate slippage artifacts. We generate different noise profiles for the depth-maps to simulate depth sensor noise artifacts. Using this data, we investigate the effects of different fusion techniques for combining image and depth information for gaze estimation. Our experiments show that under an attention-based fusion scheme, 3D information can significantly improve gaze-estimation and compensates well for slippage induced variability. Our finding supports augmenting 2D cameras with depth-sensors for the development of robust end-to-end appearance based gaze-estimation systems.
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深度信息对头戴式凝视估计的好处
在这项工作中,我们研究了一个假设,即将眼周区域的3D信息添加到端到端注视估计网络中,可以提高在存在滑动的情况下的注视估计精度,这种情况在头戴式AR/VR设备中很常见。为此,我们使用UnityEyes生成一个模拟数据集,其中包含RGB和眼睛的深度图,并带有不同的相机位置来模拟滑动伪影。我们为深度图生成不同的噪声轮廓来模拟深度传感器噪声伪影。利用这些数据,我们研究了不同的融合技术将图像和深度信息结合起来进行凝视估计的效果。我们的实验表明,在基于注意力的融合方案下,3D信息可以显著改善视线估计,并很好地补偿滑动引起的变异。我们的研究结果支持增强带有深度传感器的2D相机,用于开发健壮的端到端基于外观的凝视估计系统。
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