Parallel volume rendering using PC graphics hardware

Marcelo Magallón, M. Hopf, T. Ertl
{"title":"Parallel volume rendering using PC graphics hardware","authors":"Marcelo Magallón, M. Hopf, T. Ertl","doi":"10.1109/PCCGA.2001.962895","DOIUrl":null,"url":null,"abstract":"The paper describes an architecture that enables the use of commodity off the shelf graphics hardware along with high speed network devices for distributed volume rendering. Several PCs drive a number of graphic accelerator boards using an OpenGL interface. The frame buffers of the cards are read back and blended together for final presentation on a single PC working as front end. We explain how the attainable frame rates are limited by the transfer speeds over the network as well as the overhead implied by having to blend several images together. An initial implementation using four graphic cards achieves frame rates similar to those of high performance visualization systems.","PeriodicalId":387699,"journal":{"name":"Proceedings Ninth Pacific Conference on Computer Graphics and Applications. Pacific Graphics 2001","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2001-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"36","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Ninth Pacific Conference on Computer Graphics and Applications. Pacific Graphics 2001","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PCCGA.2001.962895","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 36

Abstract

The paper describes an architecture that enables the use of commodity off the shelf graphics hardware along with high speed network devices for distributed volume rendering. Several PCs drive a number of graphic accelerator boards using an OpenGL interface. The frame buffers of the cards are read back and blended together for final presentation on a single PC working as front end. We explain how the attainable frame rates are limited by the transfer speeds over the network as well as the overhead implied by having to blend several images together. An initial implementation using four graphic cards achieves frame rates similar to those of high performance visualization systems.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
并行体渲染使用PC图形硬件
本文描述了一种架构,可以使用现成的图形硬件和高速网络设备进行分布式体绘制。几台pc使用OpenGL接口驱动多个图形加速板。这些卡的帧缓冲器被读回来,并混合在一起,在一台作为前端工作的PC上进行最终呈现。我们解释了可达到的帧率是如何受到网络传输速度的限制的,以及必须将几个图像混合在一起所隐含的开销。使用四个图形卡的初始实现实现了与高性能可视化系统相似的帧率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Adaptive reconstruction of freeform objects with 3D SOM neural network grids Sharp features on multiresolution subdivision surfaces Accurate surface voxelization for manipulating volumetric surfaces and solids with application in simulating musculoskeletal surgery A method for modeling clouds based on atmospheric fluid dynamics Progressive 3D reconstruction from a sketch drawing
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1