Recognition of student intentions in a virtual reality training environment

Yecheng Gu, Sergey Sosnovsky
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引用次数: 11

Abstract

This paper introduces a novel method for detecting and modeling intentions of students performing training tasks in a Virtual Reality (VR) environment enhanced with intelligent tutoring capabilities. Our VR-setup provides students with an immersive user interface, but produces noisy and low-level input, from which we need to recognize higher-level cognitive information about the student. The complexity of this task is amplified by the requirements of the target domain (child pedestrian safety), where students need to train complex skills in dynamic settings. We present an approach for this task, which combines the logic-based Event Calculus (EC) and probabilistic modeling.
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在虚拟现实训练环境中识别学生意图
本文介绍了一种在具有智能辅导功能的虚拟现实(VR)环境中检测和建模学生执行训练任务意图的新方法。我们的vr设置为学生提供了一个身临其境的用户界面,但产生了嘈杂和低级的输入,我们需要从中识别关于学生的更高层次的认知信息。这项任务的复杂性被目标领域(儿童行人安全)的要求放大,学生需要在动态环境中训练复杂的技能。我们提出了一种方法,它结合了基于逻辑的事件演算(EC)和概率建模。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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