{"title":"DZRobot4Kids: a mobile robot application for educational games","authors":"Meriem Belguidoum, Ammar Hamlaoui, Houssem Eddine Bendaas","doi":"10.1109/NTIC55069.2022.10100359","DOIUrl":null,"url":null,"abstract":"Learning through games is a pedagogical approach that promotes the use of playful activities to stimulate many aspects of children’s development and learning. We know that children spend a long duration on social media and intensive games that have a negative impact on their development and behavior. Therefore, it is important to teach them how to use their smartphones using fun and creative robot educational games that help in developing their social, emotional, and soft skills.Existing educational robot games are too expensive for Algerian parents and the government, that why Algerian children could not access and use them even in school or at home. For that reason, This project aims to develop an educational robot game accessible to everyone, based on a robot that moves on a map using a mobile application that controls the movement of this robot in real-time, according to the children’s answers.We have adopted the Scrum agile methodology for the development of this project for more flexibility, adaptability, and quality, and in the requirement analysis and design phases, we used SysML language which is suitable for modeling IoT-based applications.We have offered a scalable mobile application adaptable to the child’s age and learning level. Many educational games are offered: mental calculations, learning letters, numbers, objects, and languages through word games, and recognition of hidden objects; all are available in three languages, Arabic, French, and English.","PeriodicalId":403927,"journal":{"name":"2022 2nd International Conference on New Technologies of Information and Communication (NTIC)","volume":"2002 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-12-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 2nd International Conference on New Technologies of Information and Communication (NTIC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NTIC55069.2022.10100359","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Learning through games is a pedagogical approach that promotes the use of playful activities to stimulate many aspects of children’s development and learning. We know that children spend a long duration on social media and intensive games that have a negative impact on their development and behavior. Therefore, it is important to teach them how to use their smartphones using fun and creative robot educational games that help in developing their social, emotional, and soft skills.Existing educational robot games are too expensive for Algerian parents and the government, that why Algerian children could not access and use them even in school or at home. For that reason, This project aims to develop an educational robot game accessible to everyone, based on a robot that moves on a map using a mobile application that controls the movement of this robot in real-time, according to the children’s answers.We have adopted the Scrum agile methodology for the development of this project for more flexibility, adaptability, and quality, and in the requirement analysis and design phases, we used SysML language which is suitable for modeling IoT-based applications.We have offered a scalable mobile application adaptable to the child’s age and learning level. Many educational games are offered: mental calculations, learning letters, numbers, objects, and languages through word games, and recognition of hidden objects; all are available in three languages, Arabic, French, and English.