EMOTIONAL AROUSAL BY PRODUCT: EFFECT OF VISUAL STIMULATION AND PRODUCT EXPERIENCE

Yu-Min Fang, Mu-Chien Chou, Chao-Wei Hsu
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Abstract

How designers effectively create pleasant products by using visual stimulation and product experience has become the mainstream of consumer market for users. This study aimed to explore the relationship between emotional design products and user experiences. In user–product interaction, Norman proposed that the aroused emotion includes three design levels: visceral, behavioral, and reflective dimensions. This study applied the three levels of Norman's theory on emotional design and PrEmo scale to measure the product experiences, the degree of emotional arousal, and purchase intentions in visual stimulation stage and product experience stage. 42 subjects were asked to perform assigned tasks and fill out the questionnaires before and after the experiencing processes. The assigned tasks required subjects to make a cup of lemonade using high and low emotional arousal product groups, including whistling kettles, squeezers, and glass cups. The findings were summarized from the following aspects: (1) Product experience could greatly affect user satisfaction; (2) Only the high emotional arousal products generated a significant effect on users after the product experience; (3) In the visual stimulation stage, the users were more attracted by and were more willing to buy high emotional arousal products than low emotional arousal products.
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产品的情感唤起:视觉刺激和产品体验的效果
设计师如何利用视觉刺激和产品体验,有效地创造令人愉悦的产品,已经成为用户消费市场的主流。本研究旨在探讨情感设计产品与用户体验之间的关系。在用户-产品交互中,Norman提出唤起的情感包括三个设计层面:本能的、行为的和反思的维度。本研究运用诺曼情感设计理论的三个层次和PrEmo量表对视觉刺激阶段和产品体验阶段的产品体验、情绪唤起程度和购买意愿进行测量。42名受试者被要求在体验过程前后完成指定的任务并填写问卷。被分配的任务要求受试者使用高、低情绪唤起产品组制作一杯柠檬水,这些产品组包括吹口哨的水壶、挤压器和玻璃杯。研究结果总结如下:(1)产品体验对用户满意度有显著影响;(2)只有高情绪唤醒产品对用户体验后产生显著影响;(3)在视觉刺激阶段,用户对高情绪唤醒产品比低情绪唤醒产品更有吸引力,也更愿意购买。
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